5/11/2012
- An update from Ken: "What's
up with Attack Vector: Tactical
(from Ad Astra Games)?
Well, the second ship
book is progressing, thanks to a lot of work
by Erich and Mark Graves – Mark is doing
SSD and class history reviews every week.
Erich helped rewrite the perl script that
automates (mostly) SSD generation. Now if
only our hosting provider wouldn't randomly
hide ghostscript.
We're waiting for some
freelancers to finish turning in text for
the setting book."
4/16/2011
- The 2nd Edition of Attack
Vector is now available. It
has incorporated all errata items to date,
updated the layout of the rulebooks, and
refined the firing arc displays on the ship
system's displays, while offering an
expanded setting book. An upgrade kit
is available that replaces the rulebook, SSD
book and setting book for Attack
Vector: Tactical, along with the
updated Ship Control Cards. 9/13/2008
- The Attack Vector minis that
were in pre-order are now in production and
shipping 6/23/2008
- Sci-Fi
SkunkWerks will be producing large
scale (1:1500) resin castings of the ships
from Attack Vector's Ten
Worlds universe. Sci-Fi SkunkWerks
is starting from the original CAD files used
to make the Ten Worlds miniatures, done by
Charles Oines, and is working with Charles
to clean up and scale up the models for these
larger display scale models.
Pre-orders will be taken soon once pricing
can be finalized. 2/6/2008
- The next three sets of Attack Vector
miniatures are available for pre-order along
with a set of minis for Voidstriker.
You can pre-order through an interactive
PDF and once 150 packs have been
pre-ordered (the Voidstriker
set counts as 3 packs) then the minis will
go into production.

ADA 11205 One
Lafayette and two Kennets
Lafayette-class Croiseur de Patrouille
(FN/Olympian Light Cruiser)
Kennet-class Frégate de Patrouille
(FN/Olympian Frigate) |

ADA 11206 Four
Haifengs
Haifeng-class Gunboat Destroyer (Xing
Cheng Corvette) |

ADA 11207 Three
Shokoladkis
SV Shokolodki Class Self-Mobile
Orbital Artillery Platform (Novaya
Rossiyan Frigate) |
In
addition, pre-orders
are also being taken on new Ninja Magic
magnetic base adapters for use with Attack
Vector: Tactical along with Saganami
Island Tactical Simulator. The new
adaptors come in a pack of 90 degree, 30
degree, and 60 degree adaptors so you don't
have to use the tilt blocks.
3/29/2007
- They next two packs of minis for Attack
Vector: Tactical can now available, the Kuan
Yin Battle Squadron pack with 3 minis and
the DiGleria Battle Squadron pack with a
DiGleria and 2 York miniatures.

Kuan Yin Battle
Squadron |

Digleria and York
Battle Squadron |
2/4/2007
- The first of the miniatures for Attack
Vector are now available. The
Rafik and Wasp Battle Squadrons both come
with 3 ship miniatures. The next
miniatures for AV:T should be available
soon.

al-Rafik
Interceptor of the Medinan Caliphate |

Wasp
Fast Attack Destroyer of the Olympian
Defense Forces Space Arm |
10/6/2006
- A Ten
Worlds Ships of the Fleet Wall Calendar
is now available for 2007. Each page
is 11"x17" making the calendar
17"x22" when hung on the
wall. It includes 12 pieces of custom
artwork by Charles Oines of ships from the Attack
Vector universe.
7/23/2006
- Nexus Journal #1 is now available
as a 96 page softcover book.
Nexus
Journal is the periodical publication
for the Ten Worlds setting. Each issue
brings additional ships for Attack
Vector: Tactical, fiction, setting
and background details on the Ten Worlds.
In Volume 1, we
bring you the Astrographica account of a
Schwarzvaal transect, Honey Trap by Matt
Picio, the Mansur class keelgun cruiser, and
the FN Redoubtible class missile corvette.
In addition to this, we
have a preliminary rule for short period
(planetary) orbital mechanics, tactics
submitted by players like you and two pieces
of fiction!
2/9/2005
- Attack Vector: Tactical 1.5
is now available. If you registered
your 1.0 version copy of AV:T,
you can get your copy of the updated
rulebook for cost plus shipping.
Instructions are here.
What's changed?
For one, we went
through and did a massive overhaul of the
ship design process and engine. The upshot
of it is that it's considerably automated
from 1.0. We also had to really dig deeply
into how ships are made to make sure we had
a process that could be automated, rather
than rely on designer intuition and
"That Looks About Right..." While
we were at it, we removed things nobody ever
reported using (crew casualty rules) and
fixed a few things that were providing cheap
and reliable mission kills, at the expense
of fun. (Reactors now take more hits to
destroy, for example).
Every rules question
we had in writing has been incorporated into
the rulebook.
We also added a few
technologies to the game, based on
commentary from SFCONSIM-L and 2 years of
player input since publication - we now have
water heat sinks (which store 1 heat point,
or can be "flushed" to remove 6),
chemical batteries as an alternate
"reactor" power input, solar
arrays (including the ability to accept
beamed power between engagements), and
(under the hood) a consistently applied
metric for power generation systems dependant
on the technology used. (The Civilian
Reactor no longer breaks the curve in ship
designs.)
We've added flash
coolers as something that can be in a weapon
mount - fire a weapon, spend coolant, and
reduce its cycle time.
There are now certain
actions (such as burning fuel) which can
reduce the mass of the ship - reducing the
mass of the ship can increase its maximum
thrust rating in game scale units. (See
below.)
We've added over three
pages of "Science Behind The
Rules" notes throughout the book.
The seeking weapon
rules have been rewritten - they havn't
changed, but they've been explained in
greater depth, with more examples and more
explanatory diagrams.
On the back cover of
the rulebook, we've printed the Range-Angle
Lookup Table, which combines two steps of
shooting a bearing into one color coded
table.
Missiles now have to
check for reliability, depending on how long
the ship has been deployed. You can baby
them along, but it costs balance
points...and helps give the right feel for
the logistics mess of using expendant
ordnance on ships that do multi-month
independant cruises away from supply
freighters, without making you track the
freighters.
Defenses against
inbound seekers were improved - EMP
warheads, counterfired nukes, counterfired
coilguns. The Zone Defense Particle Beam had
its aggregation cap removed. Lots of cases
were explictly spelled out.
The
first chapter of the AV:T 1.5
rulebook (the tutorial), and the v 1.5 Wasp
and Rafik SSDs are now a PDF file. http://www.adastragames.com/downloads.html
Combine them with the box miniatures and
downloadable cut out paper tilt blocks on
the web site already, acquire a hex map and
some chocolates, and you too can teach
yourself the game.
5/19/2005
- Ken of Ad Astra announces that the
first issue of the Nexus Journal for Attack
Vector: Tactical and its Ten
Worlds universe is due in Late June 2005
and pre-orders are now being
taken..
Nexus Journal is the periodical publication for the Ten Worlds setting. Each issue brings additional ships for Attack Vector: Tactical, fiction, setting and background details on the Ten Worlds, "current event" summaries for events going on in The Great Game, and more! In Volume 1, we bring you the Astrographica account of a Schwarzvaal transect, a review of the latest Legion of the Dove Holovid (and notes on how to convert it into an RPG adventure), the Mansur class keelgun cruiser, and the FN Redoubtible class missile corvette. In addition to this, we have a preliminary rule for short period (planetary) orbital mechanics, tactics submitted by players like you and two pieces of fiction!
5/10/2004
- From Ken of Ad Astra: The
first copies of AV:T were
shipped to end consumers today. More will be
shipped later this week; we're currently
doing the invoicing and packing amongst
other tasks.
4/6/2004
- Attack Vector: Tactical is
at the printer and may be out later this
month. Take a look at the new cover
image (above). I received the
following offer from Casey and Gaming
Solutions: www.GamingSolutionsInc.com
is now accepting pre-orders for "Attack
Vector: Tactical". This is
an elegantly designed and well engineered,
real-space combat simulation. Forgoing
the "Flash Gordon" swooshing
effects, "Attack Vector:
Tactical" is the first, and
possibly only, game to competently replicate
movement and combat in multiple dimensions
without the traditional sci fi crutches of
"inertial dampeners" and unlimited
thrust, or little details like the 50-G turn
you just made not turning your crew into a
strawberry jam-like substance.
As part of the pre-release, Gaming
Solutions Inc. is offering free shipping
on all copies ordered before the general
release date. There
is also an interesting discussion about Attack
Vector: Tactical over at The
Miniatures Page.
9/13/2003
- Ken has released this press release a
couple days ago on the 11th:
Attack
Vector: Tactical has been picked up by
Alliance distribution, and we have
"intend to order" memos from
Gameboard, Esdevium and Blackhawk Hobbies.
The laminated components and plastic bits
are in
the warehouse now.
The
release date for solicitation at game
stores is Spring of 2004; we are waiting
on artwork to come in to send the color
components to press, and the rulebook and
setting book are coming together nicely.
The
MSRP will be $54.95, due to increases in
color printing costs and the UPS price
hike. All direct orders done at the
old $49.95 price will be honored as such;
at some point in the not too distant
future
the price on the shopping cart will change
to reflect the solicitation price. So
order your copy now to get the best price.
7/31/2003
- I talked with Ken at GenCon and he
continues to streamline the mechanics and
play aids for Attack Vector:
Tactical. They are still
taking pre-orders and if they hit 200 it
will be printed. Reguardless of
pre-orders, it will be released around the
GAMA game trade show in the spring
of 2004 and the Fleets
version should follow soon after along
with additional supplements.
6/25/2003
- Ken posted the following info on the
Sfconsim-l mailing list on 6/18: "AV:Tactical
to miss GenCon deadline Due
to customs paperwork, the parts I'm having
shipped from overseas won't be here in
time for GenCon. It came as a surprise to
my importer as well. Since
I won't have the booth sales to recoup the
printing costs, and the presence with
GenCon to woo distributors with, I'm
putting AV:T on a pre-order system. Once
I reach 200 pre-orders, I will make
arrangements to send it to press, and I
will use the time accumulating orders to
arrange for more marketing. This will also
let us do a better job on a few other
aspects of the project. The
good news is that I've found printers
who've let me shave some money off the
cover price; the game is $49.95, and can
be ordered at: http://www.adastragames.com/dv/index.html It's
been a long road. I'm hoping that's the
light is at the end of the tunnel."
3/13/2003 - Attack
Vector: Tactical is scheduled for
a GenCon 2003 release and a picture of the
cover is now available. It will be a
boxed, stand alone game. Included in each
box will be:
64
page rulebook
64
page scenario and background book
32
page ship book
Over
40 full color HoloCube™ miniatures
8
laminated ship control cards
16
injection molded plastic tilt blocks
100
injection molded stacking tiles.
2/19/2003 - Here
are some excerpts from today's Ad
Astra Press Release:
Delta
V (the pre-release version of Attack
Vector) is now officially out of
print. I have a handful of extra
rulebooks I'm selling for $10 each for
people who want a copy for a
reference.
Sierra
Madre Games' Rocket Flight
has 3 copies left in inventory. If you
want a copy of Rocket Flight,
get the order in quick. I am still
donating $2 from each sale to the Space
Access Society while they last.
Slated
for a GenCon release this year
will be Attack Vector: Tactical.
AV:T is the tactical space
combat engine of ship to ship combat
with playable, accurate and fun 3-D
spaceship combat in the rich setting of
the Ten Worlds.
Coming
out for Christmas will be Attack
Vector: Fleets. This is a vector
movement game that handles large scale
fleet actions, where each ship is
represented by a large die cut hexagonal
counter and a business card sized damage
track. It is also set in the Ten
Worlds universe, and the ships from AT:T
will be mapped to AV:F.
In
future development, Ad Astra Games
plans on re-releasing an improved
version of Rocket Flight,
including delta V maps for the
interesting systems for the Ten
Worlds, allowing the use of this game
as the operational movement component
for either of the Attack Vector
line of games, or to play the game with
a different solar system for greater
replay value. Phil Eklund has delivered
the maps, and is gathering info for more
rocket engines. We hope to reduce the
card count and improve the production
quality of the artwork on this re-
issue.
We
also have a "grand
operational" game for the Ten
Worlds universe in the works, which,
while a standalone game on its own using
fog of war similar to Columbia's
block games, will link up with the Rocket
Flight re-issue to allow people
to play complete operational campaigns
in the Ten Worlds. It will be
possible, using the extra maps for Rocket
Flight in addition to this game,
for players to build fleets, move them
between stars, move fleets in system,
and break out either Attack
Vector: Tactical or Attack
Vector: Fleets to fight out the
combat actions.
Finally,
we intend to release mechanics neutral
roleplaying sourcebooks set in the Ten
Worlds. We are currently soliciting
opinions for which game engines people
would like to see supported. Each
sourcebook is slated to be 48-64 pages,
with a color insert showing an
icosohedral overlay map of the planet in
question.
In
support of these products, Ad Astra
Games will sell a periodical
journal, tentatively called Astrographica,
which will be presented (fictionally) as
the successor to the National Geographic
magazine. It will typically have some
fiction set in the universe, a couple of
new ships for both of the AV
game lines, condensed newswire services
covering historical development of the
Ten Worlds timeline, (similar to the JTAS
newswire for Traveller)
and a "National Geographic"
style article giving a first person
account of a trip through an interesting
spot in the Ten Worlds setting.
10/12/2002 -
DV will
be changing names. Ken has talked
with distributors and because DV
has a non-English character and
since Fantasy Flight has a game Delta
V (pronounced 'Delta five'), a
name change is in order. The new
name is.....Attack Vector,
but this will be the 'line' name with DV
probably be retitled Attack
Vector: Starship Command and a
vector tiles game in development
becoming Attack Vector: Fleet
Command. 'Attack
Vector' was the name of a web
game by Mike DeSanto who has give
permission for Ad Astra to use
the name. Expect changes to the Ad
Astra website towards the end of the
month.
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