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From
ForgeCraft
Games
quantumexpanse.com
"Quantum
Expanse™ is an innovative new
space fleet table top miniature war game
for 2 or more players. It is played using
ship models and counters on a grid-less
flat playing surface. Typical games take
between 1 to 2 hours to play. The
player’s choose the size, conditions,
and objectives of each battle.
The game is divided into
rounds. In each round the players take
turns moving their counters and ships,
scanning to uncover stealth counters, or
firing at opponents. At the end of the
round players apply damage, make morale
checks, use damage control to make
repairs, and check to see if the game’s
victory conditions have been met. The game
ends when one player achieves their
victory condition or when the flag ship is
eliminated."
Quantum Expanse
lists the following 'innovations' in the
game:
Stealth System
Our stealth system
creates three hidden levels within the
game. It hides the factions being played,
the ship types brought into the battle,
and the ship’s location on the
battlefield. This creates a fog of war in
the game allowing for misdirection and
unpredictability while providing each
player with opportunities to use creative
strategies and tactics. Cards turned face
down on the table obscure the faction
played and the ship types brought into the
battle, while stealth counters hide the
ship locations on the battlefield.
Each game starts with
both sides in stealth mode. In this mode
the players only see counters on the
battlefield, similar to blips on a radar
screen. These counters represent the ships
in the battle as well as the stealth
drones, launched during the game’s
setup, that mimic ship signatures making
it more difficult to determine ship
locations. Successful scans will uncover
stealth counters causing the counters to
be removed and replaced with either the
ship model or will be removed for stealth
drones. Ship cards for uncovered ships
will be turned over. Factions are
identified when a player first uses a
faction’s ability and turns over their
faction card.
Simultaneous
Combat System
Player’s still
alternate actions during the turn as in
traditional games of this type, for game
simplicity, but the damage inflicted each
turn is recorded but not applied until the
end of the round. This removes the major
advantage of being the first player to act
in a turn to prevent too much early damage
from skewing the contest and ensures each
player an equal footing on every turn.
Non-Faction
Specific Models
In Quantum Expanse™
each faction is incapable of producing its
own warships, rather all factions buy
their ships from the corporations within
the Terran Empire thus all factions use
the same models. This is different from
traditional tabletop war games where each
faction has its own unique models. This
makes it very easy to change your style of
play, since all it takes to change
factions is to play a different faction
card during the game’s setup. This
greatly improves game replay by
eliminating the predictability of knowing
your opponent's faction and faction
specific models. It also eliminates the
need to sell old models and the time and
expense of buying, assembling, and
painting new models just to change your
play style.
High Quality Great
Looking Models
Let’s face it, half the
reason to play these games is to see and
use the models. With many games of this
type, the model quality is poor due to the
small scale and production methods used.
We use the latest in 3D manufacturing
techniques making our models highly
detailed even at their small scale. Our
manufacturing process results in parts
nearly identical to our prototype masters
so that the detail is not lost. We also
use quality high strength resins to make
our models resistant to damage.
Quantum Expanse
was originally known as StarFire
Command when it first started as a
Kickstarter project but after it was
funded the name was changed.
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