10/4/2009 - Ship
to Ship, an introductory level
board game in the Firepower Pass
universe is in the works.
6/14/2007 - Vizor
Publishing announces version 2.1 upgrade
for Firepower Pass, and the
publishing of the Deluxe Hardcopy version
2.1 with all the pdfs printed out, 257 pages
in total (available on Lulu.com via the
website below).
If you bought version 1.0 or 2.0 of Firepower
Pass you are entitled to a FREE
download of the NEW VERSION! Simply email
your request for your free upgrade to sales@vizpub.com
and you will receive a download link in
response.
1/24/2007 - A number
of freebies have been added to the Firepower
Pass website including several
scenarios and a Cyberboard Gambebox.
Also available are a sample of how combat
works in the this game. The Deluxe
Hardcopy version of Firepower Pass
is close to completion and will be available
soon.
11/18/2006
- Now available from Vizor Publishing
is Firepower Pass, a 3D
squadron-level game of starship
combat. It is available as a
downloadable PDF file directly from Vizor
Publishing or through RPGnow.
In addition a hardcopy version is available
from their website with a Deluxe hardcopy
version is due in December.
Miniatures are planned for
mid 2007 with designs by Charles Oines who
is the author of Voidstriker
and has done the 3D ship design work for Voidstriker,
Attack Vector: Tactical, and Saganami
Island Tactical Simulator.
Firepower Pass
has the following features:
* Individual capital ships;
the capabilities of the capital ships are
expanded by attaching LAC wings and escort
groups for use in point defense or for
launching independent strikes
* Individualized damage location tables
right on each ship log
* Twenty(20) minute turns, but a side may
hold the initiative for a variable number of
turns (called an initiative impulse).
* Streamlined Formation displays reflecting
the current Combat Commitment Level of the
Squadron: a combination of staff
pre-planning, tactical intelligence and
analysis of that intelligence.
* Emphasis on prioritizing command resources
during a turn
* Electronic Warfare influences every attack
and defense
* Detection, Targeting Solutions (nick-named
"Lock-ons") and Sensor Ghosts
* Rules for the influence of combat
commanders on ship and squadron operations
* Gunnery and faster-than-light missile
combat, LAC wings, escort groups,
interdiction of missile strikes, boarding
actions, and more!
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