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Classic Starship Miniatures
Full Thrust Fleet Resource
 

Sci-Fi Crossover Menu
For several years I ran Sci-Fi Crossover games at GenCon using Full Thrust rules.  The intent was to get starship miniatures from your favorite shows and movies all on the table at one time.  Something that would cause people to do a double take as they walk by and then maybe ask a question or take a picture.
 
These pages originally broke out the SSDs for the ships I used in these games but since then I have expanded the ships covered way beyond what were in the original Sci-Fi Crossover games so please have a good time and recreate all those 'What If?' battles you ever imagined. I've spent lots of time finding top views of the ships and then adding the system icons to make the SSD look recognizable and cool.

If you want to look back at the convention Sci-Fi Crossover games I ran, here are those control sheets along with pictures and after action reports for some of them.

Sci-Fi Crossover 1999 - 'The Revenge'
Sci-Fi Crossover 2000 - 'Enter the Executor'
Sci-Fi Crossover 2001 - 'Asteroid Chase' 
Sci-Fi Crossover 2002 - 'Federation & Empire'
Sci-Fi Crossover 2003 - 'Empires & Rebels'
Sci-Fi Crossover 2004 - 'Hollywood Babylon' 
Sci-Fi Crossover 2005 - 'Battlestar to Babylon' 
Sci-Fi Crossover 2007 - 'Imperial Deathmatch' 
Sci-Fi Crossover 2008 - 'Cubes Over Babylon' 
Sci-Fi Crossover 2009 - 'Enemies or Allies' 
How To Use These SSDs
When you want to play a game using the ships on these pages, copy the Ship Staus Display (SSD) images for your fleet and paste them on to a Fleet Sheet with a Fleet Movement Chart on the bottom where you can write your orders, print, then play.

For your conveniance, three different fleet sheets are available:
FTFleetSheet1500 - A gif image with the most room for multiple ship SSDs
FTFleetSheet1080 - A gif image with less room perfect for smaller fleets
FleetSheetFT - A Word document you can paste the SSDs on as floating images


The original SSDs may not include Core Systems because the Sci-Fi Crossovers were demo games at a convention and I did not want a player to loose ships on a very random roll of a core breach.  I wanted the players to stay involved for the whole game and have fun.
Notes on the Conversions
These are my interpretations of the ships and your interpretations may be different.  My goal was to have the general look and feel of the ships but still be very playable and close to the base Full Thrust rules since these were used at a convention with many new players so complexity was kept low.  I did not try and model every ability or situation that they have used or run into.  Something that showed up on a single episode is not really in the scope of these games.  There are may other peoples versions on the web and you are free to use these or others, just have fun and play the game, not the rules.