6/30/2007 - Digital
Alchemy's website indicates that Firing
Solution is back from the
printers, looks great, and is now
available from your local game store or
from their online store.
6/14/2007 - Digital
Alchemy has added info on Firing
Solution including a preview of
the rules including the table of
contents and sample ship sheets (here)
and a new list of highlights:
* Space combat
your way... In two or three dimensions
on hex grids or measured using any flat
* Easily field fleets of custom designed
ships and small craft without getting
bogged down by complicated rules.
* Take command of an empire in its
struggle for galactic dominance with the
included campaign system.
* Engage in battle using any of the 30+
included ship designs or quickly design
your own using the included design
* Firing arcs, weapon mounts and
directional defenses bring realism to
space combat without using complicated
* A variety of damage types, defenses,
weapon effects and special equipment
provide a multitude of tactical
* And Much More.
5/22/2007 - Firing
Solution is a new fleet
level tactical space combat miniatures
game will be shipping to distributors in
is a rules lite
system... without complicated math that
squeezes a lot
of functionality into a small package
including 2D/3D movement.
Perfect Bound Book (also available as
Full color cover, b/w interior with lots
Price: $14.95 ($9.95 PDF)
Release: June 07
Here are a few pre-announcement
Single roll (per weapon battery) attack
and damage resolution where a weapons
size and accuracy of hit determine
damage... basically smaller ships can
wear a capital ship down with repeated
strikes... but a capital ship may take
out small ships in a single shot in some
Tactical Data Link Squadrons of ships
can work together to help even the odds
against larger vessels.
Plays equally well on a hex grid or
measured playing surface in two or three
Weapons have Firing Arcs and Dorsal /
Ventral mounts if playing in a 3d
battlefield and can be custom designed
by adding weapon effects.
On 3d battlefields ships can roll and
change elevation to bring their weapons
to bear while attempting to out maneuver
All ships use a unified balanced ship construction
Add special equipment such as hanger
bays, tactical data link, escort suite
etc. to tailor your ships for their
roles in a fleet.
A rock / paper / scissors approach to
damage types and defenses. For example
shields defend against energy weapons
while Point Defense defend against
guided weapons and small craft.
Simple balanced empire creation lets you
create races tailored to whatever
setting you prefer to play in... or use
the included empires.
Small Craft (starfighters, mech squads
and gunships) carried by larger ships
provide projection of firepower in a
simple balanced manner.
Campaign system based on colony control
and facilities built on them.
Terrain (asteroid fields, planets,
stars, etc) and a explanation in the
setting of how FTL travel works and when
and why it doesnt... allow lots of
opportunity for convoy raiding etc.