6/30/2007 - Digital
Alchemy's website indicates that Firing
Solution is back from the
printers, looks great, and is now
available from your local game store or
from their online store.
6/14/2007 - Digital
Alchemy has added info on Firing
Solution including a preview of
the rules including the table of
contents and sample ship sheets (here)
and a new list of highlights:
* Space combat
your way... In two or three dimensions
on hex grids or measured using any flat
playing surface.
* Easily field fleets of custom designed
ships and small craft without getting
bogged down by complicated rules.
* Take command of an empire in its
struggle for galactic dominance with the
included campaign system.
* Engage in battle using any of the 30+
included ship designs or quickly design
your own using the included design
rules.
* Firing arcs, weapon mounts and
directional defenses bring realism to
space combat without using complicated
math.
* A variety of damage types, defenses,
weapon effects and special equipment
provide a multitude of tactical
possibilities.
* And Much More.
5/22/2007 - Firing
Solution is a new fleet
level tactical space combat miniatures
game will be shipping to distributors in
June. It
is a rules lite
system... without complicated math that
squeezes a lot
of functionality into a small package
including 2D/3D movement.
Format:
Perfect Bound Book (also available as
PDF)
Full color cover, b/w interior with lots
of art.
Price: $14.95 ($9.95 PDF)
Release: June 07
Here are a few pre-announcement
details...
-
Single roll (per weapon battery) attack
and damage resolution where a weapons
size and accuracy of hit determine
damage... basically smaller ships can
wear a capital ship down with repeated
strikes... but a capital ship may take
out small ships in a single shot in some
cases.
-
Tactical Data Link Squadrons of ships
can work together to help even the odds
against larger vessels.
-
Plays equally well on a hex grid or
measured playing surface in two or three
dimensions.
-
Weapons have Firing Arcs and Dorsal /
Ventral mounts if playing in a 3d
battlefield and can be custom designed
by adding weapon effects.
-
On 3d battlefields ships can roll and
change elevation to bring their weapons
to bear while attempting to out maneuver
their opponents.
-
All ships use a unified balanced ship construction
system.
-
Add special equipment such as hanger
bays, tactical data link, escort suite
etc. to tailor your ships for their
roles in a fleet.
-
A rock / paper / scissors approach to
damage types and defenses. For example
shields defend against energy weapons
while Point Defense defend against
guided weapons and small craft.
-
Simple balanced empire creation lets you
create races tailored to whatever
setting you prefer to play in... or use
the included empires.
-
Small Craft (starfighters, mech squads
and gunships) carried by larger ships
provide projection of firepower in a
simple balanced manner.
-
Campaign system based on colony control
and facilities built on them.
-
Terrain (asteroid fields, planets,
stars, etc) and a explanation in the
setting of how FTL travel works and when
and why it doesnt... allow lots of
opportunity for convoy raiding etc.
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