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These
games are not available yet but hopefully will be
soon, keep checking back for progress and
possible opportunities for playtesting.
Firing
Solution, Star
Wars Miniatures: Starship Battles
and Star
Wars PocketModel TCG have been moved to their own pages.
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From
Stewart
Davies
9/12/2001
- I saw Stewart at GenCon again.
Still doing demos and still working on
improving the Beta version
9/7/2000
- I was able to catch a bit of a demo on
this game. It is yet another game
that started as modifications to Star
Fleet Battles that eventually grew
into its own game. Currently Star Trek
based, it is designed so it could be used
in any universe. Email Stewart for
more info on the Beta version that is out.
If you get a Beta version and send him all
the problems you find, he will send you a
copy of a computer program to design your
own ships.
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From
Arkayan
Game Designs
1/12/2006
- I've gotten
information about Astra Imperia
from the designer, Eric Luken:
Astra Imperia is a
4X simulation. It allows you to simulate
the clash of a pirate attacking a merchant
convoy, to the attacks of fleets in the
depths of space. Astra Imperia grew out of
my dissatisfaction with other games in the
genre, and slowly developed over the last
four years. The official history of the
universe gives a diaspora of nationalities
that spread into space over the next 300
years. Along the way, a couple of alien
races are encountered. The major polities
are human-based though. Campaign rules
allow players to create and guide their
own interstellar empires to greatness or
collapse into ruin on the ashes of
history.
An average game (2-3
ships per side) lasts around 2 to 3 hours,
depending on the tactical ability of the
players. A typical battle would involve
closing to sensor ranges to be able to
determine who your foe is and gaining
targeting locks on him. Then a
"dance" as both parties attempt
to maneuver the other into their ranges
and arcs, while staying out of their
opponent's. And finally the clash as
weapons and ships bludgeon each other with
weapons and missiles.
It is a hex/counter
game, though I've been using minis from
Brigade Models for demos and such. I have
been looking into having custom minis
sculpted and created, but that is for the
future.
As for the future of
Astra Imperia, I am looking at an rpg set
in the Astra Imperia universe, and
possibly a periodical. Of course, as the
official Terran Confederation expands, who
knows what they will find lurking in the
depths between stars.
Eric
is aiming for a first quarter of 2006
release. A Lite version of the rules
is currently available on their website.
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From
Wessex
Games
2/3/2007
- Astronef
is in development by Wessex Games
as a Victorian Science Fiction space game
as part of their Redcoats on Mars
series of games which includes Aeronef
(VSF flyer combat), Aquanef (VSF
submarine combat), and Land
Ironclads (VSF 2mm land
combat). Also Astronef
is supposed to be based off an entirely different
premise of space combat that Iron
Stars, another game of VSF space
battles.
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From
Thane's
Games
12/13/2006
- Rules version 1.08 are up and include
rules for mixed squadrons of ships.
11/19/2005
- Version 1.07 of the rules is now
available with major changes and
additions.
7/2/2005
- Announced on The Miniatures Page,
Thane Morgan of Thane's Games is
looking for playtesters for Battleshift:
I've got
Battleshift up and ready for
playtesting. link
This is a
truly fleet-scale gamed, that's working towards running hundreds of ships on the table. It may already be there, but I don't have enough ships to really test it properly at that scale :)
The ships can be made very distinctive from each other in weapon capabilities and speed, and I will be adding special systems as I become convinced the normal stuff is working like it ought to.
It features a suppression system to reduce the accuracy of enemy ships through shield flares. The name derives from the ability of ships to shift between natural space and hyperspace during the battle, which adds a whole new layer of maneuver options.
It came about because of thread a few months ago about how few mini games really do fleet level actions. Most mini games bog down with a couple dozen ships on the table.
Check it out give, me feed back.
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From
Gorilla
Games
5/1/2008
- Listed in the list of games for
pre-registration at GenCon Indianapolis
this August are 3 sessions of Battlestations:
Fleet Admiral with the following
description of the game:
"Come
play the new Fleet Level game of
Battlestations. Command multiple starships
against other players. Use fighters,
fusion cannons, and missiles to battle.
Launch boarding actions to take over enemy
ships."
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From
Dark Nebula
Games
11/2/2007
- Peter Garancis of Dark Nebula Games
has announced the following information
about a new game in the works.
Cyprian Rift:
Warships is an action packed sci-fi
miniatures game that has been in
development for some time and the initial
phase of playtesting has been completed.
This year the game was playtested at
GenCon07 and had good feedback from the
players. Currently in the product
development hopper are rules revisions,
initial warship design concepts and get a
web site up.
Game Overview:
Cyprian Rift:
Warships is an action packed starship
miniatures game!
As commander you take
charge of your task force of Corvettes,
Frigates, Destroyers and Cruisers to run
covert shadow missions thru the Cyprian
Rift. Those bold enough to enter the
precarious rift have the chance to explore
the mysterious pocket universe that lays
beyond.
Mysterious dead worlds
and lost ancient technology abound in the
pocket universe, ripe for the picking.
However, yours isn’t the only Faction
intent on the prize! You must battle your
way through enemy ships intent on your
destruction while traversing a bizarre and
unpredictable maze of conduits filled with
incomprehensible galactic events,
obstacles and obstructions that will
challenge your tactical genius every step
of the way.
In the Cyprian Rift is
where your Legacy will begin…or where
your name will be forgotten; another
insignificant casualty to the galactic
battle for power. Do you have what it
takes to enter the rift? More importantly,
do you have what it takes to survive!?
Cyprian Rift:
Warships is a tactical miniatures game
that incorporates starship miniatures,
hexgrid gameboard, dice, and various card
decks. Fleets are custom designed by using
Modular System Compartments which are a
revolution way of retrofitting ships so
they can be modified and upgraded quickly
with a variety of different systems and
equipment. Each ship can be customized as
you like: the choice is yours! Players use
their tactical skills by maneuvering their
ships and using their abilities to
outclass and destroy their opponents or by
completing challenging missions before
their enemies can. Tactical cards can be
used to perform daring actions,
specialized attacks, or bold maneuvers
while Spatial Phenomenon’s add depth and
variety to each game.
No two games of
Cyprian Rift: Warships will ever be the
same!
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9/12/2001 - At
GenCon 2001 I did not see these guys.
9/29/2000
- Recently on eBay, a pre-release
version of Dark
Lightening
as a Word 97 file has been up for
auction, along with pre-painted plastic
minis for the game. Black
Box Games
website states Dark
Lightening
will be released at GenCon 2001.
The game is described as follows in the
auctions:
Dark
Lightening is next year's hottest
tabletop wargame! It is a fast and
furious simulation of starship fighter
combat in the 23rd century. It can be
played by 2-6 players.
As
one of the co-authors I can tell you
that this is the best starship combat
game that has ever been created. And you
can have a copy of it before it is
released to the public.
Dark
Lightening includes:
*
a rapid initiative and turn sequence
*
a multitude of options that put you in
control of your ship's fate
*
unlimited starship speed
*
unlimited "sliding" tabletop
size
*
and of course "Dark
Lightening," the frightening new
weapon of the 23rd century.
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From
Zac
Soden
8/9/2003 -
Deep Space Warfleet is the
latest version of BattleSpace Fleet
Command, a name change was decided
upon due to a another game had a similar
name and this version is radically
different to Fleet Command.
Starship
fleets are constructed from plastic
building bricks such at LEGO but at a much
smaller scale than usual, allowing massive
space vessels to be represented by models
less than 25cm in length.
If
you would like to help playtest this new
version, contact Zac Sodoen at zac_soden@hotmail.com
for more information. Please enquire
only if you are serious about playtesting
and giving feedback.
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From
Vandering
Publications
11/2/2007 - The
URL above for Vandering Publications
is no longer active
7/7/2002 - I had
heard of a new game in the works called DTS
so I went to the DTS
Webpage and emailed the company for
more information and here are a few things
I found out from Martin Bourne of Vandering:
DTS
(dramatic tactical system) is a simple,
fast play wargames rules concept that was
originally used for spacegaming, but WWII
naval, pre-dreadnought naval, American
Civil war land (??) versions
have all appeared.
The DTS
project has rather stalled recently owing
to other projects, but the basic system is
still around and reasonably far developed.
We find that two players
can comfortably finish a game in 2-3 hours
with about 7-10 ships a side. Games
can be quite even in that even winning
positions tend to collapse very quickly.
The scale is one to one (tactical ship
combat) and is in 2D.
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From
Decipher
2/19/2003 - Matt
Colville posted the following info on
the Trek-rpg.net message board:
"I designed an
initial draft of Engage
for Decipher, we did some
preliminary research on how to get minis
done, but the game is now on the back
burner."
5/24/2002 - Some
more info on Engage! was
posted on the TrekRPG.net
forums by Matt Colville on 4/22, he
was the designer of Red Alert!
the Star Trek disk game from LUG:
I'm Mr. Starship
Combat right now. I did the rules in the
Players Guide with help from the Mighty
Modron-Mounted Mad Monk Mappin and am
working on Engage! which hereafter I
shall be referred to by me as Engage
since I'm sick of working on games with
exclamation points at the end.
Little story; with Engage I was pretty
stoked at being given the chance to make
the definitive Star Trek minis game for
the next 20 years. A chance to update
one of the most popular sci-fi battles
franchsises, get people to stop
associating Star Trek Space Combat with
Starfleet Battles, and really make
something new and cool.
But, in the end, my proposed design had
little innovation. Hard to invent
totally new ideas in this industry. I
thought my initiative system was pretty
cool, but then someone reminded me of
where I'd seen it before and I thought
'oh yeah.' If you've played. . .let's
see. . .Silent Death, Red Alert (the
disk game) and the starship combat rules
from the RPG then you'll recognize most
of this stuff. It is skill based so you
will be able to use your actual ship
from your RPG session, though basically
all the main characters only contribute
one skill, so it's not an RPG solution.
Our current model is; if you want an RPG
solution, we've provided one. Lots of
support coming its way from the
Starships book and, I think, the
Operations Manual. If you want a
tactical game, we're doing Engage.
Engage is a long term project. It'll
take almost a year to complete and right
now I'm working on the Two Towers
Adventure Game for Lord of the Ring (it
has mass combat rules in it!) So while
Engage is important to me, at this early
stage it's not my highest priority. I
say that as a preemptive strike against
the slew of questions that may arise. I
have the basic design of the game, and
we may start playtesting soon.
5/17/2001-
Engage!
lives on! According to the
editorial article Boldly
Going: The New Star Trek RPG
posted on TrekRPG.net
about Decipher's plans for the Star Trek
RPG and related product, the following
information was included that us space
gamers would be interested in:
"Another
new design decision will be a starship
book for each faction, again covering
all four properties. So, instead of
searching through multiple books for a
Federation starship, you'll be able to
find it in one comprehensive resource.
Miniatures
are also part of the equation, and the
often mentioned, but never-seen starship
tactical miniatures game, "Engage!"
will see the light of day -- and
quickly. At this time many aspects of
miniature development are still unknown,
but both character and starship
miniatures are planned, handled by a
third party with experience,
likely."
The
RPG itself could be out by GenCon
(August 2001) and some talk on the
TrekRPG.net's message boards indicated
that the first of the starship books
might be out by late 2001 plus it looks
like these books will be landscape
oriented with at least 3 view pictures
and histories for all of the ships.
8/18/2000
- The Star Trek license has changed
hands, how this will effect Engage!
is unknown but
Decipher's
press release specifically mentions
miniatures and miniature games.
The whole press release is in the Other
News page.
11/18/99
- Download the Spacedock
playtest application/NDA from LUG's
web page (under the Game Support link).
Make sure you have the latest version of
Adobe's Acrobat Reader (4.0) since I did
not and had trouble reading the pdf with
3.0. The application has to be
sent in by November 24th so hurry!
When
I talked to people at the LUG
booth at GenCon, they say this new set
of tactical rules in the Star Trek
universe would be out in 1999, but I
don't think a firm date has been set
yet. Still little word on
this one. Their web page has no
listing for Engage!
but under their Star Trek Crossovers
line they do mention
Spacedock: The Starfleet Starship
Construction Manual, Vol. 1,ST:
Crossovers - Sourcebook, Page Count: 128
pages Format: 8.5" by 11", two
color, soft cover.
Please
note that Spacedock
is a supplement for the RPG on starship
construction and combat and is not
directly connected to Engage!
though they will probably be highly
compatable. For those of you who
want all the little details on the
ships, this is a must buy. I
mention Spaceock
here because it is close to
Engage!
and there is little information about Engage!
available at this time.
At
least 2 packs of starship miniatures
were on their schedule, one Federation
and one Romulan.
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6/30/2007 - Mariner
Games is no more and the rights to Squadron
Commander have been sold to Brigade
Models who will be producing their
own version of the game with their own
background. No word on the future
of Fleet Commander.
9/16/2002 - More
playtesting for Fleet Commander:
I just wanted to
update everyone on our Fleet Commander
project. Work is progressing very well.
Fleet Commander is now a game. We are
playtesting right now. Writing the rules
will begin in a couple weeks.
Here are the basics about the
game:
* The detail level
falls between Star Fleet Battles and
Full Thrust.
*
Power is allocated to individual
ships.
*
Combat is sublight. (Though there may
later be FTL combat rules)
*
Ships sensors play a significant
role.
*
There will be a starship construction
and weapon construction system.
*
There will be fleet level rules allowing
large numbers of ships to be used in
battle.
* The game is fast
paced. Duals between two cruisers can be
finished in about 30 minutes if it s a
good game.
Now that we have a
game in playtesting I will be making
more frequent posts about its
progress.
4/24/2001
- Updated news from Mariner
Games:
Yes,
we are still alive here at Mariner
Games!
The
Fleet Commander 3600 rules
have been completed and are undergoing
our in-house playtesting. Check
back next month for some updates and
information on the game system.
Balkans
Air War is
slowly progressing, but most of the
Mariner Games
effort is going towards FC3600.
Mariner
Games
is pleased to announce that Fleet
Commander 3600
(FC3600)
is well on its way to being ready for
play testing. FC3600
is a fleet-level simulation in the Squadron
Commander 3600
(SC3600)
universe. But more than just
another gaming universe with a
quick-playing rules-set FC3600
is as customizable as SC3600,
allowing players to adapt the rules to
the sci-fi universe of their choice.
Patrick Doyle, chief designer of SC3600
is heading up the design of FC3600.
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From
Azure
Dragon Games
12/10/2004
- Some updates on ISOS were
posted on their website on 8/12/04:
After
some minor playtesting and a great deal of
re-thinking, the Sigmaverse! concept has
been totally dropped. Darkness &
Aether is still in the mix and the new
future space combat setting is called:
Legacy of Earth. Legacy of Earth focuses
on our local part of the galaxy as Man
fights Man. Eventually, someday Mankind
might find an alien life form, but that is
far in the future. For now the forces of
Mankind do battle among themselves,
seeking to become the dominant state.
Along
with the changes in setting, the decision
has been made to jettison the D20
mechanics as it were. Although I think it
is possible to create a nice and
sophisticated D20/OGL space combat system,
I would prefer to try and do things with
the game that I just do not believe are
congruant with a D20/OGL mechanic. Other
then Battlefyre and the use of 2d10,
nothing much is ready to be revealed about
the system.
12/12/2003
- A list of the factions for ISOS
is now posted. A larger update and
playtest pack are on the way.
8/5/2003
- Sean Hillman writes to let me know
about an upcoming game, In
the Shadow of Stars. It
is due later in 2003 and here are some
development notes on the game:
- Basic System: A
derivation of the D20 RPG system, applied
to Fleet Combat.
- Scale: 1 Hex =
200km; 1 Counter = 1 Ship or Flight of
smaller craft; Fleet sizes can range from
1 to 50 ships per side!
- The playing surface
will be square grid using 1” size.
Square playing pieces are included. Right
now there are no plans for Miniature
support though this will hopefully change.
Players can use Miniatures from other
games.
- Ships will lose base
abilities as they take damage. Depending
on their size and generator, a ship may be
able to use some or all of its weapons and
special abilities in a given turn.
- Will be compatible
with D20 RPGs so that characters can take
part in battles. Will include 2 Prestige
classes!
- Comes with two
intrinsic and evolving Settings: One far
future and one Space / Steampunk
- Pseudo Historical
Tech Tree for both Settings
- Full Tactical Game
and Ship construction rules for
non-historical campaigns.
- Will be supported by
Rules for Operation and Strategic
campaigns. (Later Product / Online
Support).
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Website
http://www.lensmangame.com
11/30/2004
- An update of the status of this game
from the Lensman site:
"We will not make the November 2004 release date, please accept our
apologies. Our goal is to make the new edition as good as we
possibly can and that may take some time. However, despite delays,
we are making progress and we will, eventually, release the game.
We've waited more than 30 years, please be patient while we do this
right.
CURRENT STATUS: Playtesting in progress,
Graphics development in progress"
7/20/2004 -
The original version of this game was
self-published back in 1969 by Phil
Pritchard. This new version is due
in November 2004 and will include the
classic version of the game along with a
new ultramodern version with updated
rules, counters and maps.
"Fight
your space fleet battles on the
beautiful strategic map. Transfer play
to the new tactical map to chase your
opponent through one of the many
detailed solar systems. Close in on a
heavily industrialized planet complete
with orbital fortresses. But plan wisely
or it will be your planets under attack!
Or instead of emphasizing military
action, seek victory through exploration
and economic expansion. The game has
three levels of rules complexity. The
introductory game is a simple, fun, beer
and pretzels game with a limited number
of turns and a fixed reinforcement
schedule. The Basic game brings in
economics and production. At this level,
you must plan the exploration of worlds,
their economic development and what
these worlds produce. The Advanced game
brings in the battle board for tactical
combat in solar systems. Each solar
system is individually generated, so
until you explore a star, you are
completely unaware what that system
contains. Don't forget your scouts and
command ships!"
Demo and
playtest games were run at Origins 2004
and got a positive and enthusiastic
response.
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Website
http://www.damagecontrolgames.com
11/2/2007
- Phoenix Horizons has
been delayed indefinitely to some issues the cropped
up, plus their control of their domain
name has expired.
4/22/2007
- Damage Control Games has
announced their new game, Phoenix
Horizons due out in 2007 along
with miniatures.
...we
are announcing at GAMA the release of a
new miniatures line for our first
offering, Phoenix Horizons – A Game of
Explosive Interstellar Combat. The first
wave of the game will feature four Fleet
Boxes, one for each of four fleets
within the game. These will be available
for sale at GENCON Indy and with a
little luck we will get picked up by a
distributor at GAMA so they will be
available at your local game stores. The
Fleet Boxes will be available plus up to
13 warships in total per faction being
released in the 10 months following. The
full size color rule book, Phoenix
Horizons: From The Ashes, will hit the
streets in early November, just in time
for the holidays. The book will have all
the rules, stories on the characters,
ships, and the Rogues that support them.
The book will also contain a hobby
section for painting and terrain tips
suited specifically for a space combat
game.
DCG
had purchased the Cold
Navy line of miniature but has
decided not use use them as they do not
fit into the universe they were trying
to build.
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Commonwealth
of
Braagha minis, the Doon class
Frigate, the Thorn class
Destroyer, and the Lion class
Cruiser |

Doon class
Frigate (50mm) |

Thorn class
Destroyer (65mm) |

Lion class
Cruiser (75mm) |
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From LPK
Design
9/22/2004 - I
contacted Max about the current status
of Project Utukku and he
replied:
"Project Utukku
is in current development with the
development version of rules now
including background material on the
races the technology descriptions have
been fully expanded new rules for :
orders and experience system
electronic warfare and detection (
mostly finished)
Boarding
Ramming ( this one is a real pain in a
vector system and awaiting completion!)
New ship designs are in progress with
details on UTC( humans) and femurac ( an
ape like race) in current development
With all the projects I'm holding off on
release until I'm fully happy with the
new versions."
10/11/2002 - Max
announces that Project Utukku
playtest rules are now available at: http://www.lpk-computers.co.uk/fleetattack/
on the products page.
Features include:
Vector movement ( with some features
never before seen)
comprehensive yet simple damage system,
able to reflect the differenced between
explosive and focused damage (ie lasers)
you can literally slice a ship apart.
Rate of fire mechanic for energy weapons
based on available power.
Price $5 ( 22 pages plus control sheets
and sample ships)
9/19/2001 - I
got word from Max that they are
looking for artists to do aliens,
architecture, and general concept design
work. If you have the skills and
are interested in contributing to Project
Utukku, go to LPK Design's
website for contact information.
3/19/2001
- A new Desktop image is available for
download and more are planned.
3/13/2001
- Max Blagg announces a new space battle
game is in development and they need
playtesters and contributors for the
background, see their website for
details.
The
basic engine of the game system will be
generic. It will include:-
1.)
Maneuver. vector based. (and simple
too!) (NB the mechanics for reactionless
drives will be in there)
2.)
Detection, sensors and ew
3.)
Combat, weapons etc.. (naturally)
4.)
Ship construction . One of the largest
sections of the rules. This should allow
you to design a ship any way you want
(also tanks, planes etc..) to any level
of detail that you could want all in one
logical system, by changing the data
tables that come with the system you
should be able to tailor the system to
anything you want.
5.)
Fleet scale conversion rules, a full
fleet scale based game, yes the large
fleet scale game rules are included in
the basic package.
6.)
Campaign scale options (logistics costs
will be defined in ship construction) ,
integral campaign system, again
presented in the basic package
7.)
Ground forces scale integration.
It
will be sumptuously illustrated with
explanatory diagrams , illustrations of
the ships, detail views of the weapon
systems, and maps.
Illustrations
of some the ships are available on the
website. Max's computer artwork
has been used buy
Agents of Gaming
in their Babylon
5 Wars
and Fleet
Action
products.
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From
Dream Pod 9
8/5/2003
- I talked with some guys at DP9 at
GenCon. Spin It is
delayed indefinitely. To get a
decent price they need to print a whole
bunch of these games, but their current
sales projections are not high enough and
they don't want to store thousands of
these games. Their hope is if a
major retailer would pick it up so they
sell lots more initially. Until
then, we wait and hope.
1/19/2003
- DP9's January info fax includes Spin-It
Space Battle, but then it states
that the release of this product has been
pushed back to later in 2003.
10/22/2002
- Another delay to January 2003. DP9's
October 17th info fax includes Spin-It
as a January 13th release and states it
was delayed from November and the price
increased to $29.95us/$39.95can
8/31/2002
- In DP9's August 20th info fax, it
states "Due to unexpected delays
the release of the Spin-It Spacebattle
boardgame has been pushed back to October"
and later it gives a date of October 11th.
7/5/2002
- In DP9's June info fax, it now
lists Spin It as a September
6th release.
5/24/2002
- When checking DP9's monthly
information fax available online, I found
the following information on Spin
It: Space Battles, due to ship on
July 26th:
This is
the first release in Dream Pod 9’s new
boardgame line! Spin It™ is an
innovative concept of quick-to-play,
family-oriented games. This installment
pits daring space pilots against one
another in lightning-fast space battles.
Allocate energy, take a gamble with
death-defying maneuvers and use special
powers to triumph over your opponents!
Everything you need to play (board, game
pieces, notepads, randomizer, etc.) is
included in the box — it’s an
excellent introduction to tabletop gaming.
For 2 to 8 players, ages 8 and up.
DP9-700,
Spin It Space Battle Boardgame,
$24.95us/$29.95can
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From
Ad
Astra Games
2/3/2007
- In development from Ad Astra Games
is Squadron Strike, a
'Cinematic 3D Space Combat Game'. A
player should be able to simulating
multiple genres of space combat using 3D
or 2D movement with multiple types of
movement modes (defined by the number of
Newton's Laws they follow). Plans
are to have extensive web support
including a web-based SSD builder where
you can design your weapons, fighters, or
ships and then save them online and use
them to build ships which can be saved and
printed as a PDF file. Plus a
web-based box miniature generator where
you upload your own art to make box
miniatures.
More
info and discussion can be found on the Ad
Astra
forums under Squadron Strike.
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From
Columbia
Games
9/4/2002
- The status of Star Kings
was asked in Columbia Games Forum
and the reply was:
"'Star
Kings' is delayed. We are not happy
with the strategic depth the current game
has - fun for awhile, but... I doubt it
will be ready this year."
3/29/2002-
Tom Granvold (of Tom's
Spaceship Miniatures/Game Lists) just
sent me the following info from Columbia
Games newsletter:
Columbia
Games took a week off to attend the GAMA
trade show in Las Vegas. The event was
productive and fun and we made many new
contacts. We premiered a sneak-peak off a
new game in development called Star
Kings where human and alien fleets
battle for control of resource planets and
bases. Star Kings uses a
game system adapted from Wizard
Kings. Expected for release this
Summer. Sneak-Preview coming to the
website soon.
SCN
will let you know when their preview is
up.
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4/11/2001
- I received the following information
from Eric Smith, Marketing Director for FASA
Corporation:
"I
have obtained from FASA
Corp.
the license to the Game Mechanics for
the old ST:
Tactical game
and the entire line of products
associated with ST
including the RPG. While I cannot use
the Star
Trek
name as that and the information
contained in are the property of Paramount.
The Game Mechanics are the property of FASA
Corp.
I plan to relaunch the system in a space
based universe and look forward to doing
so in the next year or so."
So
it looks like a familiar game will be
back but in a new universe. Eric
plans to have a web page up in a few
months with more info including contact
information and when I have that info,
it will be posted here.
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