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These games are not available yet but hopefully will be soon, keep checking back for progress and possible opportunities for playtesting.

 

 

Firing Solution, Star Wars Miniatures: Starship Battles and Star Wars PocketModel TCG have been moved to their own pages.

 

From Stewart Davies

 

9/12/2001 - I saw Stewart at GenCon again.  Still doing demos and still working on improving the Beta version

 

9/7/2000 - I was able to catch a bit of a demo on this game.  It is yet another game that started as modifications to Star Fleet Battles that eventually grew into its own game. Currently Star Trek based, it is designed so it could be used in any universe.  Email Stewart for more info on the Beta version that is out.  If you get a Beta version and send him all the problems you find, he will send you a copy of a computer program to design your own ships.  

 

 

From Arkayan Game Designs

 

1/12/2006 - I've gotten information about Astra Imperia from the designer, Eric Luken:

Astra Imperia is a 4X simulation. It allows you to simulate the clash of a pirate attacking a merchant convoy, to the attacks of fleets in the depths of space. Astra Imperia grew out of my dissatisfaction with other games in the genre, and slowly developed over the last four years. The official history of the universe gives a diaspora of nationalities that spread into space over the next 300 years. Along the way, a couple of alien races are encountered. The major polities are human-based though. Campaign rules allow players to create and guide their own interstellar empires to greatness or collapse into ruin on the ashes of history.

An average game (2-3 ships per side) lasts around 2 to 3 hours, depending on the tactical ability of the players. A typical battle would involve closing to sensor ranges to be able to determine who your foe is and gaining targeting locks on him. Then a "dance" as both parties attempt to maneuver the other into their ranges and arcs, while staying out of their opponent's. And finally the clash as weapons and ships bludgeon each other with weapons and missiles.

It is a hex/counter game, though I've been using minis from Brigade Models for demos and such. I have been looking into having custom minis sculpted and created, but that is for the future.

As for the future of Astra Imperia, I am looking at an rpg set in the Astra Imperia universe, and possibly a periodical. Of course, as the official Terran Confederation expands, who knows what they will find lurking in the depths between stars.

Eric is aiming for a first quarter of 2006 release.  A Lite version of the rules is currently available on their website.  

 

 

From Wessex Games

 

2/3/2007 - Astronef is in development by Wessex Games as a Victorian Science Fiction space game as part of their Redcoats on Mars series of games which includes Aeronef (VSF flyer combat), Aquanef (VSF submarine combat), and Land Ironclads (VSF 2mm land combat).  Also Astronef is supposed to be based off an entirely different premise of space combat that Iron Stars, another game of VSF space battles.

 

 

From Thane's Games

 

12/13/2006 - Rules version 1.08 are up and include rules for mixed squadrons of ships.

 

11/19/2005 - Version 1.07 of the rules is now available with major changes and additions.

 

7/2/2005 - Announced on The Miniatures Page, Thane Morgan of Thane's Games is looking for playtesters  for Battleshift:

I've got Battleshift up and ready for playtesting. link

This is a truly fleet-scale gamed, that's working towards running hundreds of ships on the table. It may already be there, but I don't have enough ships to really test it properly at that scale :)

The ships can be made very distinctive from each other in weapon capabilities and speed, and I will be adding special systems as I become convinced the normal stuff is working like it ought to.

It features a suppression system to reduce the accuracy of enemy ships through shield flares. The name derives from the ability of ships to shift between natural space and hyperspace during the battle, which adds a whole new layer of maneuver options.

It came about because of thread a few months ago about how few mini games really do fleet level actions. Most mini games bog down with a couple dozen ships on the table.

Check it out give, me feed back.

 

 

From Gorilla Games

 

5/1/2008 - Listed in the list of games for pre-registration at GenCon Indianapolis this August are 3 sessions of Battlestations: Fleet Admiral with the following description of the game:

"Come play the new Fleet Level game of Battlestations. Command multiple starships against other players. Use fighters, fusion cannons, and missiles to battle. Launch boarding actions to take over enemy ships."

 

 

 

From Dark Nebula Games

 

11/2/2007 - Peter Garancis of Dark Nebula Games has announced the following information about a new game in the works.

Cyprian Rift: Warships is an action packed sci-fi miniatures game that has been in development for some time and the initial phase of playtesting has been completed. This year the game was playtested at GenCon07 and had good feedback from the players. Currently in the product development hopper are rules revisions, initial warship design concepts and get a web site up.

Game Overview:

Cyprian Rift: Warships is an action packed starship miniatures game!

As commander you take charge of your task force of Corvettes, Frigates, Destroyers and Cruisers to run covert shadow missions thru the Cyprian Rift. Those bold enough to enter the precarious rift have the chance to explore the mysterious pocket universe that lays beyond.

Mysterious dead worlds and lost ancient technology abound in the pocket universe, ripe for the picking. However, yours isn’t the only Faction intent on the prize! You must battle your way through enemy ships intent on your destruction while traversing a bizarre and unpredictable maze of conduits filled with incomprehensible galactic events, obstacles and obstructions that will challenge your tactical genius every step of the way.

In the Cyprian Rift is where your Legacy will begin…or where your name will be forgotten; another insignificant casualty to the galactic battle for power. Do you have what it takes to enter the rift? More importantly, do you have what it takes to survive!?

Cyprian Rift: Warships is a tactical miniatures game that incorporates starship miniatures, hexgrid gameboard, dice, and various card decks. Fleets are custom designed by using Modular System Compartments which are a revolution way of retrofitting ships so they can be modified and upgraded quickly with a variety of different systems and equipment. Each ship can be customized as you like: the choice is yours! Players use their tactical skills by maneuvering their ships and using their abilities to outclass and destroy their opponents or by completing challenging missions before their enemies can. Tactical cards can be used to perform daring actions, specialized attacks, or bold maneuvers while Spatial Phenomenon’s add depth and variety to each game.

No two games of Cyprian Rift: Warships will ever be the same!

 

 

 

9/12/2001 - At GenCon 2001 I did not see these guys.

 

2/27/2001 - The name of the company has changed from Black Box Games to Dark Corner Games and the website has moved to http://www.angelfire.com/wi2/darkcornergames/index.htmlDark Lightening is still listed as a GenCon 2001 release.

 

9/29/2000 - Recently on eBay, a pre-release version of Dark Lightening as a Word 97 file has been up for auction, along with pre-painted plastic minis for the game.  Black Box Games website states Dark Lightening will be released at GenCon 2001.  The game is described as follows in the auctions:

 

          Dark Lightening is next year's hottest tabletop wargame! It is a fast and furious simulation of starship fighter combat in the 23rd century. It can be played by 2-6 players.

          As one of the co-authors I can tell you that this is the best starship combat game that has ever been created. And you can have a copy of it before it is released to the public.

 

Dark Lightening includes:

          * a rapid initiative and turn sequence

          * a multitude of options that put you in control of your ship's fate

          * unlimited starship speed

          * unlimited "sliding" tabletop size

          * and of course "Dark Lightening," the frightening new weapon of the 23rd century.

 

 

From Zac Soden

 

8/9/2003 - Deep Space Warfleet is the latest version of BattleSpace Fleet Command, a name change was decided upon due to a another game had a similar name and this version is radically different to Fleet Command.

Starship fleets are constructed from plastic building bricks such at LEGO but at a much smaller scale than usual, allowing massive space vessels to be represented by models less than 25cm in length.

If you would like to help playtest this new version, contact Zac Sodoen at zac_soden@hotmail.com for more information.  Please enquire only if you are serious about playtesting and giving feedback.

 

 

From Vandering Publications

 

11/2/2007 - The URL above for Vandering Publications is no longer active

 

7/7/2002 - I had heard of a new game in the works called DTS so I went to the DTS Webpage and emailed the company for more information and here are a few things I found out from Martin Bourne of Vandering:

DTS (dramatic tactical system) is a simple, fast play wargames rules concept that was originally used for spacegaming, but WWII naval, pre-dreadnought naval, American Civil war land (??) versions
have all appeared.

The DTS project has rather stalled recently owing to other projects, but the basic system is still around and reasonably far developed.

We find that two players can comfortably finish a game in 2-3 hours with about 7-10 ships a side.  Games can be quite even in that even winning positions tend to collapse very quickly.  The scale is one to one (tactical ship combat) and is in 2D.

 

From Decipher

 

2/19/2003 - Matt Colville posted the following info on the Trek-rpg.net message board:

"I designed an initial draft of Engage for Decipher, we did some preliminary research on how to get minis done, but the game is now on the back burner."

 

5/24/2002 - Some more info on Engage! was posted on the TrekRPG.net forums by Matt Colville on 4/22, he was the designer of Red Alert! the Star Trek disk game from LUG:

I'm Mr. Starship Combat right now. I did the rules in the Players Guide with help from the Mighty Modron-Mounted Mad Monk Mappin and am working on Engage! which hereafter I shall be referred to by me as Engage since I'm sick of working on games with exclamation points at the end.

Little story; with Engage I was pretty stoked at being given the chance to make the definitive Star Trek minis game for the next 20 years. A chance to update one of the most popular sci-fi battles franchsises, get people to stop associating Star Trek Space Combat with Starfleet Battles, and really make something new and cool.

But, in the end, my proposed design had little innovation. Hard to invent totally new ideas in this industry. I thought my initiative system was pretty cool, but then someone reminded me of where I'd seen it before and I thought 'oh yeah.' If you've played. . .let's see. . .Silent Death, Red Alert (the disk game) and the starship combat rules from the RPG then you'll recognize most of this stuff. It is skill based so you will be able to use your actual ship from your RPG session, though basically all the main characters only contribute one skill, so it's not an RPG solution.

Our current model is; if you want an RPG solution, we've provided one. Lots of support coming its way from the Starships book and, I think, the Operations Manual. If you want a tactical game, we're doing Engage.

Engage is a long term project. It'll take almost a year to complete and right now I'm working on the Two Towers Adventure Game for Lord of the Ring (it has mass combat rules in it!) So while Engage is important to me, at this early stage it's not my highest priority. I say that as a preemptive strike against the slew of questions that may arise. I have the basic design of the game, and we may start playtesting soon.

 

5/17/2001- Engage! lives on!  According to the editorial article Boldly Going: The New Star Trek RPG posted on TrekRPG.net about Decipher's plans for the Star Trek RPG and related product, the following information was included that us space gamers would be interested in:

          "Another new design decision will be a starship book for each faction, again covering all four properties. So, instead of searching through multiple books for a Federation starship, you'll be able to find it in one comprehensive resource.

          Miniatures are also part of the equation, and the often mentioned, but never-seen starship tactical miniatures game, "Engage!" will see the light of day -- and quickly. At this time many aspects of miniature development are still unknown, but both character and starship miniatures are planned, handled by a third party with experience, likely."

 

The RPG itself could be out by GenCon (August 2001) and some talk on the TrekRPG.net's message boards indicated that the first of the starship books might be out by late 2001 plus it looks like these books will be landscape oriented with at least 3 view pictures and histories for all of the ships.

 

8/18/2000 - The Star Trek license has changed hands, how this will effect Engage! is unknown but
Decipher
's press release specifically mentions miniatures and miniature games.  The whole press release is in the Other News page.

 

11/18/99 - Download the Spacedock playtest application/NDA from LUG's web page (under the Game Support link).  Make sure you have the latest version of Adobe's Acrobat Reader (4.0) since I did not and had trouble reading the pdf with 3.0.  The application has to be sent in by November 24th so hurry!

 

When I talked to people at the LUG booth at GenCon, they say this new set of tactical rules in the Star Trek universe would be out in 1999, but I don't think a firm date has been set yet.   Still little word on this one.  Their web page has no listing for Engage! but under their Star Trek Crossovers line they do mention
Spacedock: The Starfleet Starship Construction Manual, Vol. 1,ST: Crossovers - Sourcebook, Page Count: 128 pages Format: 8.5" by 11", two color, soft cover. 

 

Please note that Spacedock is a supplement for the RPG on starship construction and combat and is not directly connected to Engage! though they will probably be highly compatable.  For those of you who want all the little details on the ships, this is a must buy.  I mention Spaceock here because it is close to
Engage!
and there is little information about Engage! available at this time.

 

At least 2 packs of starship miniatures were on their schedule, one Federation and one Romulan.

 

6/30/2007 - Mariner Games is no more and the rights to Squadron Commander have been sold to Brigade Models who will be producing their own version of the game with their own background.  No word on the future of Fleet Commander.

 

9/16/2002 - More playtesting for Fleet Commander:

I just wanted to update everyone on our Fleet Commander project. Work is progressing very well. Fleet Commander is now a game. We are playtesting right now. Writing the rules will begin in a couple weeks.

    Here are the basics about the game: 

* The detail level falls between Star Fleet Battles and Full Thrust. 

* Power is allocated to individual ships. 

* Combat is sublight. (Though there may later be FTL combat rules) 

* Ships sensors play a significant role. 

* There will be a starship construction and weapon construction system. 

* There will be fleet level rules allowing large numbers of ships to be used in battle. 

* The game is fast paced. Duals between two cruisers can be finished in about 30 minutes if it s a good game.

Now that we have a game in playtesting I will be making more frequent posts about its progress. 

Thank You, 

Patrick Doyle

 

4/24/2001 - Updated news from Mariner Games:

          Yes, we are still alive here at Mariner Games!   The Fleet Commander 3600 rules have been completed and are undergoing our in-house playtesting.  Check back next month for some updates and information on the game system.

          Balkans Air War is slowly progressing, but most of the Mariner Games effort is going towards FC3600.

 

7/12/2000 - News just in from Mariner Games, publishers of the Starfighter game Squadron Commander 3600:

          Mariner Games is pleased to announce that Fleet Commander 3600 (FC3600) is well on its way to being ready for play testing.  FC3600 is a fleet-level simulation in the Squadron Commander 3600 (SC3600) universe.  But more than just another gaming universe with a quick-playing rules-set FC3600 is as customizable as SC3600, allowing players to adapt the rules to the sci-fi universe of their choice. Patrick Doyle, chief designer of SC3600 is heading up the design of FC3600.

 

I.S.O.S LogoFrom Azure Dragon Games

 

12/10/2004 - Some updates on ISOS were posted on their website on 8/12/04:

After some minor playtesting and a great deal of re-thinking, the Sigmaverse! concept has been totally dropped. Darkness & Aether is still in the mix and the new future space combat setting is called: Legacy of Earth. Legacy of Earth focuses on our local part of the galaxy as Man fights Man. Eventually, someday Mankind might find an alien life form, but that is far in the future. For now the forces of Mankind do battle among themselves, seeking to become the dominant state.

Along with the changes in setting, the decision has been made to jettison the D20 mechanics as it were. Although I think it is possible to create a nice and sophisticated D20/OGL space combat system, I would prefer to try and do things with the game that I just do not believe are congruant with a D20/OGL mechanic. Other then Battlefyre and the use of 2d10, nothing much is ready to be revealed about the system.

 

12/12/2003 - A list of the factions for ISOS is now posted. A larger update and playtest pack are on the way.

 

8/5/2003 - Sean Hillman writes to let me know about an upcoming game, In the Shadow of Stars.  It is due later in 2003 and here are some development notes on the game:

- Basic System: A derivation of the D20 RPG system, applied to Fleet Combat.

- Scale: 1 Hex = 200km; 1 Counter = 1 Ship or Flight of smaller craft; Fleet sizes can range from 1 to 50 ships per side!

- The playing surface will be square grid using 1” size. Square playing pieces are included. Right now there are no plans for Miniature support though this will hopefully change. Players can use Miniatures from other games.

- Ships will lose base abilities as they take damage. Depending on their size and generator, a ship may be able to use some or all of its weapons and special abilities in a given turn.

- Will be compatible with D20 RPGs so that characters can take part in battles. Will include 2 Prestige classes!

- Comes with two intrinsic and evolving Settings: One far future and one Space / Steampunk

- Pseudo Historical Tech Tree for both Settings

- Full Tactical Game and Ship construction rules for non-historical campaigns.

- Will be supported by Rules for Operation and Strategic campaigns. (Later Product / Online Support).

 

 

Website http://www.lensmangame.com 

 

11/30/2004 - An update of the status of this game from the Lensman site:

"We will not make the November 2004 release date, please accept our apologies. Our goal is to make the new edition as good as we possibly can and that may take some time. However, despite delays, we are making progress and we will, eventually, release the game. We've waited more than 30 years, please be patient while we do this right.

CURRENT STATUS: Playtesting in progress, Graphics development in progress"

7/20/2004 - The original version of this game was self-published back in 1969 by Phil Pritchard.  This new version is due in November 2004 and will include the classic version of the game along with a new ultramodern version with updated rules, counters and maps. 

"Fight your space fleet battles on the beautiful strategic map. Transfer play to the new tactical map to chase your opponent through one of the many detailed solar systems. Close in on a heavily industrialized planet complete with orbital fortresses. But plan wisely or it will be your planets under attack! Or instead of emphasizing military action, seek victory through exploration and economic expansion. The game has three levels of rules complexity. The introductory game is a simple, fun, beer and pretzels game with a limited number of turns and a fixed reinforcement schedule. The Basic game brings in economics and production. At this level, you must plan the exploration of worlds, their economic development and what these worlds produce. The Advanced game brings in the battle board for tactical combat in solar systems. Each solar system is individually generated, so until you explore a star, you are completely unaware what that system contains. Don't forget your scouts and command ships!"

Demo and playtest games were run at Origins 2004 and got a positive and enthusiastic response.

 

 

Website http://www.damagecontrolgames.com 

 

11/2/2007 - Phoenix Horizons has been delayed indefinitely to some issues the cropped up, plus their control of their domain name has expired.

 

4/22/2007 - Damage Control Games has announced their new game, Phoenix Horizons due out in 2007 along with miniatures.

...we are announcing at GAMA the release of a new miniatures line for our first offering, Phoenix Horizons – A Game of Explosive Interstellar Combat. The first wave of the game will feature four Fleet Boxes, one for each of four fleets within the game. These will be available for sale at GENCON Indy and with a little luck we will get picked up by a distributor at GAMA so they will be available at your local game stores. The Fleet Boxes will be available plus up to 13 warships in total per faction being released in the 10 months following. The full size color rule book, Phoenix Horizons: From The Ashes, will hit the streets in early November, just in time for the holidays. The book will have all the rules, stories on the characters, ships, and the Rogues that support them. The book will also contain a hobby section for painting and terrain tips suited specifically for a space combat game.

More information can be found on DCG's Forums.  A set of free Quickstart Rules is available for download.

DCG had purchased the Cold Navy line of miniature but has decided not use use them as they do not fit into the universe they were trying to build.

Commonwealth of Braagha minis, the Doon class Frigate, the Thorn class Destroyer, and the Lion class Cruiser

Doon class Frigate (50mm)

Thorn class Destroyer (65mm)

Lion class Cruiser (75mm)

 

 

From LPK Design

 

9/22/2004 - I contacted Max about the current status of Project Utukku and he replied:

"Project Utukku is in current development with the development version of rules now including background material on the races the technology descriptions have been fully expanded new rules for :
orders and experience system
electronic warfare and detection ( mostly finished)
Boarding
Ramming ( this one is a real pain in a vector system and awaiting completion!)
New ship designs are in progress with details on UTC( humans) and femurac ( an ape like race) in current development
With all the projects I'm holding off on release until I'm fully happy with the new versions."

10/11/2002 - Max announces that Project Utukku playtest rules are now available at: http://www.lpk-computers.co.uk/fleetattack/ on the products page.

Features include:
Vector movement ( with some features never before seen)
comprehensive yet simple damage system, able to reflect the differenced between explosive and focused damage (ie lasers) you can literally slice a ship apart.
Rate of fire mechanic for energy weapons based on available power.

Price $5 ( 22 pages plus control sheets and sample ships)

9/19/2001 - I got word  from Max that they are looking for artists to do aliens, architecture, and general concept design work.  If you have the skills and are interested in contributing to Project Utukku, go to LPK Design's website for contact information.

 

3/19/2001 - A new Desktop image is available for download and more are planned.

 

3/13/2001 - Max Blagg announces a new space battle game is in development and they need playtesters and contributors for the background, see their website for details.

The basic engine of the game system will be generic. It will include:-

          1.) Maneuver. vector based. (and simple too!) (NB the mechanics for reactionless drives will be in there)

          2.) Detection, sensors and ew

          3.) Combat, weapons etc.. (naturally)

          4.) Ship construction . One of the largest sections of the rules. This should allow you to design a ship any way you want (also tanks, planes etc..) to any level of detail that you could want all in one logical system, by changing the data tables that come with the system you should be able to tailor the system to anything you want.

          5.) Fleet scale conversion rules, a full fleet scale based game, yes the large fleet scale game rules are included in the basic package.

          6.) Campaign scale options (logistics costs will be defined in ship construction) , integral campaign system, again presented in the basic package

          7.) Ground forces scale integration.

It will be sumptuously illustrated with explanatory diagrams , illustrations of the ships, detail views of the weapon systems, and maps.

Illustrations of some the ships are available on the website.  Max's computer artwork has been used buy
Agents of Gaming
in their Babylon 5 Wars and Fleet Action products.

 

 

From Dream Pod 9

 

8/5/2003 - I talked with some guys at DP9 at GenCon.  Spin It is delayed indefinitely.  To get a decent price they need to print a whole bunch of these games, but their current sales projections are not high enough and they don't want to store thousands of these games.  Their hope is if a major retailer would pick it up so they sell lots more initially.  Until then, we wait and hope.

 

1/19/2003 - DP9's January info fax includes Spin-It Space Battle, but then it states that the release of this product has been pushed back to later in 2003.

 

10/22/2002 - Another delay to January 2003.  DP9's October 17th info fax includes Spin-It as a January 13th release and states it was delayed from November and the price increased to $29.95us/$39.95can

 

8/31/2002 - In DP9's August 20th info fax, it states "Due to unexpected delays the release of the Spin-It Spacebattle boardgame has been pushed back to October" and later it gives a date of October 11th.

 

7/5/2002 - In DP9's June info fax, it now lists Spin It as a September 6th release.

 

5/24/2002 - When checking DP9's monthly information fax available online, I found the following information on Spin It: Space Battles, due to ship on July 26th:

This is the first release in Dream Pod 9’s new boardgame line!  Spin It™ is an innovative concept of quick-to-play, family-oriented games. This installment pits daring space pilots against one another in lightning-fast space battles. Allocate energy, take a gamble with death-defying maneuvers and use special powers to triumph over your opponents! Everything you need to play (board, game pieces, notepads, randomizer, etc.) is included in the box — it’s an excellent introduction to tabletop gaming. For 2 to 8 players, ages 8 and up.

DP9-700, Spin It Space Battle Boardgame, $24.95us/$29.95can

 

 

From Ad Astra Games

 

2/3/2007 - In development from Ad Astra Games is Squadron Strike, a 'Cinematic 3D Space Combat Game'.  A player should be able to simulating multiple genres of space combat using 3D or 2D movement with multiple types of movement modes (defined by the number of Newton's Laws they follow).  Plans are to have extensive web support including a web-based SSD builder where you can design your weapons, fighters, or ships and then save them online and use them to build ships which can be saved and printed as a PDF file.  Plus a web-based box miniature generator where you upload your own art to make box miniatures.

 

More info and discussion can be found on the Ad Astra forums under Squadron Strike.

 

 

From Columbia Games

 

9/4/2002 - The status of Star Kings was asked in Columbia Games Forum and the reply was:

"'Star Kings' is delayed. We are not happy with the strategic depth the current game has - fun for awhile, but... I doubt it will be ready this year."

3/29/2002- Tom Granvold (of Tom's Spaceship Miniatures/Game Lists) just sent me the following info from Columbia Games newsletter:

Columbia Games took a week off to attend the GAMA trade show in Las Vegas. The event was productive and fun and we made many new contacts. We premiered a sneak-peak off a new game in development called Star Kings where human and alien fleets battle for control of resource planets and bases. Star Kings uses a game system adapted from Wizard Kings. Expected for release this Summer. Sneak-Preview coming to the website soon.

SCN will let you know when their preview is up.

 

 

 

4/11/2001 - I received the following information from Eric Smith, Marketing Director for FASA Corporation:

"I have obtained from FASA Corp. the license to the Game Mechanics for the old ST: Tactical game and the entire line of products associated with ST including the RPG. While I cannot use the Star Trek name as that and the information contained in are the property of Paramount. The Game Mechanics are the property of FASA Corp. I plan to relaunch the system in a space based universe and look forward to doing so in the next year or so."

 

So it looks like a familiar game will be back but in a new universe.  Eric plans to have a web page up in a few months with more info including contact information and when I have that info, it will be posted here.