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permission; no challenge to ownership is intended.
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that have gone out of print in the last
few years but you still may
find them at you're local store.
games that have recently become OOP but
have their own web page here on SCN:
Damn Space Battles (1999)
Damn Space Battles is
"Mass combat for starships!
Simple rules for playing out huge
battles between massive spacefleets.
Complete with an excerpt from "Jurgen's
Fighting Ships." Includes
counters and a map"
cute little game for only US$4.95.
Simple combat , simple construction
rules, very inexpensive.
I checked on 2/20/2002, it was no
longer listed on Crunchy Frog's
RPG from Chameleon
Eclectic / Wireframe
RPG supplement included starship combat
rules for the Babylon 5 Universe based
(Jon Tuffley, the author of Full
co-wrote these rules). Stats for
all of the ships seen in the first few
seasons were included along with rules
for integrating characters from the RPG
into spaceship combat. Most ships
use a version of vector movement that
has gotten good reviews and a modified
version later showed up in the Fleet
Book 1 supplement
Overall it is a simpler alternative to Babylon
and allows for much larger battles.
published this book for Wireframe
who actually has the license from WB for
the RPG. These two companies have
split ways and last I heard, Wireframe
is looking for someone else to publish
with. When I talked to people from
at GenCon in August of 1998, they said
all of the League spaceships were done
and we should see the League Sourcebook
in about 6 months. The companies
parted ways before this could happen.
is a game of lunar fighter combat using
3D movement. Each fighter was on a
telescoping base and was attached by a
universal joint that allowed the fighter
to be positioned in any way imaginable.
2 sets of miniatures were used,
so for movement, the 2nd miniature was
positioned where the first miniature moved to, and then the first one
removed, and this continued each turn.
was released that added several new
fighters and weapons to the game.
Miniatures were produced for most of the
fighters and were a bit clunky in my
opinion being over 25% larger than the
the end the cost of the materials was
just too much and New
had to close shop. They had a
nice website at www.moodragon.com but it
has since been taken down. The
has a nice review
of the game
the miniatures if you want more
information on this game.
Fleet Battle Manual (1976,
- It seems that Lou Zocchi has agreed to
have Star Fleet Battle Manual updated
with improved starship logs energy
allocation/damage boards, and improved
graphics and this new version may be
released as a download for purchase.
You can follow the progress here.
in the 70's, Gamescience and Lou
Zocchi released Star Fleet Battle
Manual, one of the original space
combat games. Based on classic Star
Trek, it used some interesting
mechanics like declaring the specific
heading in degrees to fire you weapons and
then you stretch a string from your
miniature along that heading to see if it
actually hits your target ship.
finally has a website of its own, so stop
on by and relive those early days and
enjoy a few new ships for the
is also the companion game, Alien
Space, that originally evolved
when they couldn't use any Star Trek
- I got an email from Rusty Gronewold
and Stellar Fire is now
available once again from Tactical
Command Games. Thus Stellar
Fire has been move to its own Stellar
- The following information was posted
by Mel Beard from TCG
yahoo.groups mailing list with the
informing all of you that TCG is
closing. TCG will remain as a paper
company but I will not pursue new or old
products As TCG. I will be closing
down this e-group with in the next week.
am forming a new company called Force
XXI Miniatures and is owned by me. Most
of the products was brought too and sold
through TCG by Force XXI miniatures.
only rule set that I will continue to
pursue at this time is Stellar Conflicts
and Uprisings, the 15mm Sci fi
miniatures game.You are all invited to
join my new e-group called Force XXI
am I closing TCG doors?
September 2000, a publisher called
Mormaer publications in New York
contacted me wanting to publish TCG
products. I discussed things over
with my partner and we decided to go
with it. The Publisher supposedly
made a separated company called SGD
(Strategic Game Design), drew up a
contract and gained rights to TCG
November 2000 I have been out of contact
with this publisher. numerous attempts
to reestablish relations with this
publisher has gone un answered.
Registered mail has been sent requesting
all material be sent back to me and the
contract nullified which is with legal
representation on my side.
communication has been broken by this
publisher. I consider the contract with
TCG null and void and am currently
seeking legal action against this
publisher for breach of contract on many
wish to continue in the game industry
and have taken my company Force XXI in
to full production.
your all welcome to join Force XXI's
E-group were discussion will happen.
you for hanging in with TCG and I wish
you all luck.
Tactical Command Games'
website has been down for a while and
still no word on a site for Strategic
a company based out of New York, will
now be publishing and distributing rules
systems from Tactical
would like to announce their acquisition
line of miniatures games, including Stellar
Conflicts and Uprisings,
All three games are being expanded and
will be re-released with new editions in
the near future, starting with Stellar
in the first quarter of 2001. All
miniatures for the Stellar
line are being redesigned and will be
re-released along with new figures and
will be available at the time the new
edition of the game is released. All
comments concerning this line can be
addressed to Robert Cameron at email@example.com"
announces that Stellar
has been released and is available for
$29.95. You can order directly from TCG
if you want to use a credit card, order
This is a miniature game designed for
single to fleet starship combat, with no
more than twelve miniature starships per
side. Squadron sized games, which can be
played in 2-3 hours time. Larger fleet
battles may be played in 3-4 hours time.
Hidden counters and tactical movement,
spotting attempts, and simultaneous
combat keep the players active during
the game. Leadership, new weapon
systems, space mines, experience levels,
and fleet engineer support play an
important part in the games final
A Scenario Generator is provided to ease
the make up of forces that will do
battle in your games. Scenarios are
included so you can get right to the
game and learn its mechanics.
Five alien races and three Human
factions to fight for control of the
available from its initial print run, Voidstriker
a more realistic view of space combat in
Earth's somewhat near future.
Available for US$8.95, this game was
designed by Charles Oines
latest space combat game was called
Stars our Decimation but has
re-named it Voidstriker
because he liked the name that
information about the new game HERE.
I checked Crunchy Frog's website on
2/20/2002, this game was no longer