5/25/2003
- The b5wars.agentsofgaming.com
Forum has moved to a new home, B5Wars.net.
All messages and everything else have
been moved so it is the same forum, but
with a different look and a different
home.
3/25/2003
- I finally moved this page to the Out
of Print section
3/21/2003
- On 3/13, Robert posted about the
future of Turning Point/Fleet
Action 2 on the Eclipse
Message Board in a couple
messages:
"Let
me try to address this question.
First,
there is no timeline yet. I do not
have the financial considerations that
put me under a major time/money crunch
at AoG. This means I will take all the
time I need to get this done properly.
The
reprint will also include more
material than the original. Much of
the material that was originally going
to be placed in the Advanced Missions
book is going to be incorporated in
the core rules. This includes such
things as cloaking devices, mine
warfare, starbases and so on.
Finally,
I am still working out the plans for
the reprint and how to handle old
customers. There are a number of
options I am weighing at this time
includin free download, discount on a
reprinted book and so on. As I make
those decisions I'll let you all
know."
In
another message Robert adds:
"I
also intend on going through another
public playtest period so that once
the Think Tank is happy, we can see
what people think of our
decisions."
10/15/2002
- AOG to close its doors after
10/31/2002
Basically,
AOG will continue to fill
orders on current products until
October 31st. Turning Point
will not support the company in its
current form so AOG as we know
it today will close. Eclipse
Games will be created to support
the Turning Point and Maxim
(GROPOS) game systems.
Some of these games will be sold
mail-order/electronically only.
Miniatures will continue to be sold as
they are now. FA2 will
probably be converted to this new
format first with the Advanced
Missions material replacing the
construction rules and will be
available free on the internet for a
limited time. Other projects would be Maxim
2 (changing scale to
microarmor 6mm and handle combat from
WW2 onward), and a new starship
skirmish scale (B5Wars
style) game. This game will not be B5
Wars 3rd edition but
will draw from what was learned from
that product. Other games being looked
at include a starfighter combat game,
a sci-fi miniatures infantry skirmish
game, and an ‘epic’ Warmaster-style
fantasy miniature game.
8/22/2002
- Rob of AOG as said that the
printer screwed up and used a lower
quality printer than they should have
for the FA2 Master Rules,
as a result, AOG is working out a
way to get those who bought the lower
quality version a new quality printed
version of the rules. The exact
details have not been finalized yet but SCN
will post full directions when known.
8/18/2002
- Here are a few pictures of the Turning
Point minis that AOG had on
display at GenCon, click on them for
larger versions:
8/17/2002
- The 3 missing pages from the FA2
Master Rules are now up on AOG's
website at the Update
Files page. The missing pages
were the Squadron Form and the Accel/Decel
ratings and Movement block stats when designing
your own ships. These pages are
missing only from the first shipment of
books.
8/15/2002
- Turning Point: Fleet Action 2
Master Rules are now out along
with the first 6 packs of minis. I
have heard mixed reviews so far with
complaints being bad editing, print
quality that looks like it was done on
the office photocopier, and missing
pages (should be on AOG's website
soon, and easy to integrate since the
pages are not bound)
7/16/2002
- The July issue of Game Trade
magazine has some retailer pre-order
info on FA2 and its minis including the
following images of some of the minis:

European Union
Dragoon/Jager Heavy Cruiser |

Union of North
Atlantic Nations Bennion/Callaghan
Battleship |

Union of North
Atlantic Nations Powell/Fuqua
Heavy Cruiser |

Union of North
Atlantic Nations Mullin/Wilmot
Light Cruiser |

Union of North
Atlantic Nations Babcock/Dartnell
Destroyer |

Union of North
Atlantic Nations Cooke/Judson
Destroyer |
6/16/2002
- Turning
Point/FA2 has been delayed until
later July in order to give more time
for editing. The B5
sourcebook should come out shortly
after, no later than September.
5/31/2002
- The AOG report for the week
ending May 31st has been posted. Turning
Point/FA2 should be out by
Origins (early July). Dilgar FA
minis are now out, Pak'ma'ra FA
minis should ship in June, July
will be civilians and Raiders. For a
list, see AOG's latest news page.
5/27/2002
- The Complete Fleet Action 1 FAQ
is now up on AOG's website here.
Also several Dilgar FA
scale miniatures have been released
5/13/2002
- AOG has released the first 4 FA
Dilgar miniatures along with the FA Abbai
Kotha mini. In addition, they have
posted a new Turning
Point Page which includes background
information on FA2 and their new
Turning Point universe, a cool 24.2mb
film, plus the following release
schedule:
Turning
Point
This is the core
release for the Fleet Action 2 game
system. All the rules necessary to run a
game are provided. In addition, the
background of the Turning Point setting
is revealed including a timeline of the
past 200 years, technology data and
basic information on the five major
powers of the solar system. Finally, a
selection of ships is provided to allow
players to learn the basics of the game.
To cap this product off an extensive
construction system allows players to
build the fleet of their dreams. The
core rules will be sold in an unbound,
drilled format designed to allow easy
updating of the rules as new supplements
are released. It will be drilled for
both U.S. and European binders.
Stock # 501101 MSRP:
$29.95 Release: June
Turning Point -
Advanced Missions
This release expands
the rules of the Fleet Action 2 game
system. New rules covering topics such
as cloaking devices, starbases and mine
warfare will be covered as well as
additions to the construction system to
handle these new options.
Stock # 501102 MSRP:
$19.95 Release: August
Fleet
Reports
The following
releases provide detailed information
for the various powers of the solar
system including fleet organizations,
political structures, controlled
territory and of course the warships and
fighters they deploy.
Union of North
Atlantic Nations Stock # 50201 MSRP:
$19.95 Release: July
European Union Stock
# 50202 MSRP: $19.95 Release: August
Korean-Japan
Conglomerate Stock # 50203 MSRP: $19.95
Release: October
China-Indian Pact
Stock # 50204 MSRP: $19.95 Release:
January 2003
Concordat of South
American Nations Stock #50205 MSRP:
$19.95 Release: March 2003
Action Reports
This series of books
brings the Turning Point setting to
life. Each book furthers the events and
story of the Turning Point universe
providing players scenarios and
mini-campaigns to play out the events.
Clouds on the
Horizon Stock # 50210 MSRP: $14.95
Release: September
Fire in the Sky
Stock # 50211 MSRP: $14.95 Release:
November
Voids in the Ocean
Stock # 50212 MSRP: $14.95 Release:
February 2003
Dreams Do Come True
Stock # 50213 MSRP: $14.95 Release:
April 2003
Miniatures
(First Release) UNAN
Fleet Miniatures and EU Fleet Miniatures
June through
September
4/15/2002
- Robert Glass has posted a proposed
schedule for the the release of new Fleet
Action products in the Turning
Point Universe on
b5wars.agentsofgaming.com.
He also mentions the B5 Conversion
book would then be released at Origins
(Early July):
The
release is set up in the following
basic manner. First the core rules get
shipped. This will include aroun 15 or
so classes for each of the EU and UNAN
fleets. Next you will see fleet books.
These will each contain one complete
fleet. I should note that we do not
plan, at this time, of doing 'variant'
products though that could change
depending on demand.
After Fleet books you will see Action
Reports. These are similar to Showdown
products and will advance the
storyline and provide scenarios.
Finally there are the miniatures. In
order to cut down the total number of
skus yet maintain a large variety of
ships, each fleet will have a number
of core designs from which all other
designs are derived. Refit packs will
allow you to add the appropriate
pieces to a core design to turn it
into a differnt class. The designs are
being done around this plan. I'll post
to the gallery an example of this sort
of modularity so you can see what we
are doing shortly.
All races are also going to get a
starbase. Detail on those will come
later.
3/1/2002
- A draft of the design rules for the
Turning Point universe have been
posted on AOG's
main page.
1/25/2002
- A new version of the playtest rules
is up on AOG's
main page. Just the rules
this time, no new ship sheets.
1/15/2002
- AOG has posted an updated
playtest pack for Fleet Action 2.
It has been split up into 8 separate
zip files, most are 8 megs or more
so I hope you have a decent internet
connection. The rules are file
#8 which is only 576k. The links are
available on AOG's
main page.
12/14/2001
- AOG posts a playtest
pack for Fleet Action 2
for downloading (9.95MB zip file) plus
announced that FA2 will
include a comprehensive set of
starship construction rules.
Robert
Glass posted the following information
on the b5wars.agentsofgaming.com
forum:
A
general announcement to you all, the
Fleet Action 2 Playtest pack is
available for download. This is the
first pack and contains the core rules
and the majority of the Earth Alliance
fleet. Currently the fighter stats are
not provided as I am still working on
those. You will find, however, the
current version of the new fighter
rules within the pack. The link to
this pack will be on the site today or
you can simply type http://www.agentsofgaming.com/FA2Playtest.zip
Players of FA1 will recognize a number
of things in FA2. However, there are a
number of definite changes to the
system. Ships are not much more
flexible in the way they fire their
weapons thanks to changes in Fire
Control rules. Smaller escorts will
serve a much more important role in a
fleet than they use to and specialized
warships will become highly valuable.
EW has been overhauled to deal with
balance issues and the fighter rules
have been completely revisited (and
still are being revisited).
The EA ships provided have been
created specifically to allow initial
playtesting and do not represent the
final versions of these ships. They
will likely undergo a number of
changes.
Shortly a second pack will also be
made available. This pack will have
the fighter rules and fighter stats in
it.
In addition, I would like the take
this opportunity to announce the
inclusion of a comprehensive set of
starship construction rules. This
rules set will be included in the
Fleet Action 2 core rule book. It is
not a plug and play type construction
system. Instead, players will have
full control over every aspect of
their ship. The basic process is as
follows:
1) Weapon Design
Players will be able to design every
aspect of their weapons. Variables
they have control of include damage
die, # of dice, range, rate-of-fire,
type, special characteristics and so
on.
2) Hull Design
During this step players design the
basic skeletal hull of their
starships. This is done by first
choosign a size category then adding
or deleteing hard points (where
weapons and some equipment gets
placed). The more hard points, the
larger the ship's structure rating but
the poorer its maneuvering.
3) Assembly
Finally players assemble the various
weapons and equipment on the various
hulls they have created. In addition,
they can add special features such of
sleeker hull (lowers the defensive
rating), stealth and so on.
Overall players should be able to
design pretty much any starship they
should wish. When this is posted I
want as many of you to break the
system as best you can (and I'm
certain you will find problems - a
system this comprehensive is going to
have them).
Anyway, have a look if you wish.
Robert
12/7/2001
- The AOG Report for the period
ending December 7th has been
posted. Get your orders in soon
to get then my Christmas. For
minis, the FA Cronos,
Apollo, and Delphi, four new Support
Squadron boxes, the Drazi and Brakiri
squadron box ship next week and should
be in stores by the 19th.
11/22/2001
- Just a note to let you know about Robert's
Fleet Action page. A
source for fan created conversions of
the rest of the B5 League races, play
aids, and modifications for other
backgrounds like Star Trek, Leviathan
and Robotech.
"Okay,
let me try to explain FA2 as simply as
I can. But first, some terms.
"Turning Point" is the title
of the new universe we are creating.
It is not a game, it is a background.
In the Turning Point Universe (TPU),
Man has conquered the solar system,
but the old nations are still around.
The United States, European Union,
Nippon Empire, Russian Federation, and
other groups control resources and
colonies in the system, and fight one
another for dominance.
"Fleet Action 2" refers to
the game itself. It will be very much
like FA1, but without the Babylon 5
connection. It will use a new type of
unit datacards, and a more generic set
of rules that will theoretically work
in any number of space-based
backgrounds, such as TPU and B5, or
anything else we choose to pursue a
license for.
The plan at the moment is to publish
FA2 in the Spring. The TPU backstory
will be included in the book but will
be separate from the mechanics.
Simultaneously with this release, we
also plan to publish a Babylon 5
supplement for FA2 that includes all
the races and as many ship stats as we
can stuff into a single book. There
will also be further B5 supplements as
needed, based on demand, the number of
miniatures we have to make ships to
match, and other factors. In addition,
further TPU supplements will be
created that advance the TPU
storyline, provide new units and
rules, and so forth. It is probable
that the initial rulebook will not
include ships and data for every race
in the TPU, simply for lack of space,
but that these will appear in the
supplements to follow.
FA1, as it now stands, will not have
any more books made for it, but we
will continue to support it online,
with ship sheets, rules and races.
And, of course, the miniatures will
continue to appear as they have been
doing (i.e., we will still make
Babylon 5 FA miniatures). We will
continue to sell books and miniatures
for FA1 as best we can.
Babylon 5 Wars is still going strong
and will continue to do so. We are
still making rulebooks (hey, two more
just went to press this week), and
this will continue. While we have
stopped making new full-scale minis,
existing ones will continue to be
available, and of course you can use
FA-scale minis in your B5W games, as
the vast majority of our players
aleady do.
GROPOS will continue to be supported.
We intend to produce Maxim-based
ground rules for the TPU as well.
I think that just about covers it all.
--A1"
10/19/2001
- The AOG Report for the week
ending October 19th has been
posted. It includes a few more
questions and answers about the Fleet
Action 2 and Full Scale
miniatures announcements. Minis
shipping this week are the Hyach
Squadron Box and the Shadow/Vorlon
Squadron Box.
10/14/2001
- In the just released issue #6 of Babcom,
a Babylon 5, Fleet
Action, and Gropos
magazine produced by fans for fans, AOG
finally announces the future of Fleet
Action. Read the issue
of Babcom for the full details,
but in summary, the fan produced Compendium
fell through, so to address this and
to protect themselves from any
licensing issues (though they still
have the B5 license and no plans to
cancel it) Fleet Action 2
is being worked on for a Spring
release. FA2 will
use a modified version of the current FA
game engine but all B5 specific rules
will be removed making it a more
generic product. The base
universe for he game is called
'Turning Point' and takes place 200
years from now. Since the game
will be more generic in nature,
supplements for other universes will
be easier to do, and the first
supplement for FA2 will
be Babylon 5 and should include all
the ships from FA1 and
plans are to release the B5 supplement
at the same time the rulebook is
releasesd.
More info will follow from AOG
in the future.