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The object: dominate the galaxy through conquest and diplomacy. Up to 4 players can Justify their Use of Military Power and rules are provided for true solo play. Easy to learn game mechanics and fog-of-war adds to JUMP's game play.

With moveable map tiles, flexible map board configuration, random generation tables and variant victory conditions, no game ever plays the same way twice.

JUMP: Into the Unknown is also ideal as a campaign setting for players of tactical space miniature combat games to stage their battles.

 

10/7/2003 - GameTable Online announces that J.U.M.P is going online:

Dominate the galaxy through conquest and diplomacy
J.U.M.P. Into the Unknown from the Evil Polish Brothers, LLC is coming to the Internet

J.U.M.P. Into the Unknown and conquer the galaxy! J.U.M.P. is a game for 1 to 4 players. Each player tries to dominate the galaxy through economic, technological, and military means. J.U.M.P has easy to learn mechanics and addictive game play that offers moveable map tiles, flexible map board configuration, random generation tables and variant victory conditions. “We are very excited to add J.U.M.P. to our line up. A space tactical game adds additional diversity to our current game offerings and the solo play component is a great benefit to our site.” states Kelly Minton, Marketing Manager for the online game company.

7/6/2001 - Word from the Evil Polish Brothers is that the JUMP: Genesis expansions shipped on 6/29 so they should be hitting stores now or pick one up at Origins.

 

5/18/2001 - It looks like these expansions will ship middle/end of June and they will be at Origins for demo and sale:  A bit more about these new races from EPB:

          (1) Races - each race will have their own attributes (advantages and disadvantages).

          (2) Leaders - these guys add different bonuses to combat, diplomacy, etc.  You don't want to lose these guys.

          (3) New Units - some races will have different units (compatible purchase charts for JUMP: Into the Unknown are included) and some races will have units that do more things than in the JUMP game.  Cool.

          (4) Boards - none.  You don't need a board for the Genesis games.  You can play anywhere.  We include unique "rulers" for ease of game play.

          (5) Miniature rules - Genesis can be played with some base miniature that we will provide.  The "rulers" will aid in game play and the hexagon design makes for ease of covered arc.  Oh, some units have strength levels as well.

          (6) Price - $10.00 per Genesis game.

Also it seems that the deal with GeoHex mentioned earlier did not work out.

 

4/4/2001 - 2 New JUMP: Into the Unknown expansions to ship in May 2001:

JUMP: Genesis - Die Cast Messiahs vs. Cannibal Korp

The Die-Cast Messiahs endure painful metallic tattooing and piercing for the glory of their god. Convert or be reprogrammed is their creed. Only the Cannibal Korp can resist for the living dead has no soul.

 

JUMP: Genesis - Savage Manakins vs. Micro Titans

The Micro Titans are the universes most efficient and adaptable miners. Bred to ignore environment they are stout warriors who are now in for the fight of their lives against the Savage Manikins; living machines created and stored long ago but uncovered in a fateful mining exploration.

 

Each expansion and future JUMP: Genesis editions are stand alone 2 player games that can be combined into 2 or more player games or played solo. They are also compatible as race expansions with the JUMP: Into the Unknown CORE game. Each JUMP: Genesis Race Expansion includes:    

          212 large, full color, die-cut playing pieces;

          Rules for super fast strategic game play and optional tactical miniature game play.

MSRP: $10.00 each

 

12/26/2000 - On the SFCONSIM-L mailing list one of the Evil Polish Brothers mentioned a couple of soon to be released expansions:

*a 5-6 player expansion with EVENT CARDS, NEW TERRAIN and MAP BOARDS, the expansion can also serve as a stand alone 1-2 player game.

 

* JUMP: Genocide - introduces 2 RACES and their LEADERS and all of their UNITS on COUNTERS so that the game can be played without record sheets as a stand alone game, a miniature game, or as an expansion to the JUMP core game.

 

8/18/2000 - JUMP was released at GenCon and had lots of demos.  For a review, click here.

Also those Evil Polish Brothers were talking to GeoHex about how to use JUMP as a campaign system for Full Thrust.  Plus there was talk about a line of miniatures...

 

5/20/2000 - Just announced, this is a new space conquest board game where up to 4 players can
J
ustify their Use of Military Power and rules are provided for true solo play.   Of interest to space combat game players its the following line from their press release:

         "JUMP: Into the Unknown is also ideal as a campaign setting for players of tactical space miniature combat games to stage their battles. "