From
L.M.W.
Works
Available through
On
Military Matters
"HYPERSPACE
HACK: Ultrafast Spaceship Fleet Battles
8.5x11, for 2-20 players. Simple yet
subtle rules for fleet-sized actions.
Single-page Quick Reference Sheet. Crew
quality rating system. Rules for ramming,
boarding, and planet-killing lasers! Lots
of optional rules to build on the basic
system. 1 vol, 40 pgs"
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8/3/2009 - Hyperspace
Hack is now available from On
Military Matters.
6/11/2009 - Hyperspace
Hack, from the makers of Classical
Hack will be available in early July
from On Military Matters though it is
listed there now.
Russ Lockwood, designer of Hyperspace
Hack, posted the following on The
Miniatures Page:
Overall, Hyperspace Hack
makes you an admiral, not a captain, so you
can bring out all those miniature ships that
usually sit in the box. Nothing wrong with
tracking individual turrets, torpedoes, and
what not from an individual ship lke SFB or
FT, but I like big games with big battles in
a reasonable time. For example, had a
4-player, basic "never seen the rules
before game" with about 50 ships total
(dozen each, more or less) in about an hour
and a half from ships out of the box to
ships back into the box.
One-page Quick Reference
Sheet has movement, morale, the main combat
chart cross referencing firepower with
target type (from Transport through
AnnihilOrb), and so on. No ship diagrams
filled with boxes like SFB or FT -- ships
are in one of three status modes
(optionally, a fourth -- hulk). Emphasis is
on speed of play and simplicity. If you want
a "cross off the individual box"
system (like FT and SFB), HH is not for you.
Crew quality levels and
multiple morale levels for task forces and
armadas. Lots of optional rules (torpedo
attacks, restricted fields of fire,
planet-killing laser, miracle worker of an
engineer, etc) that players can pick and
choose for a scenario. Point values for
ships for tournaments, balanced scenarios,
and campaigns.
I'll be at Historicon in
the dealer area to demo the system.
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