4/17/2011
- Squadron Commander: Reheat
rules are now available on Brigade's
Squadron Commander page.
4/16/2011
- From Brigade Models:
The
first batch of eight models will be
released in April at Salute 2011.
Alongside this we'll be making available
a PDF version of the rules, a sort of Squadron
Commander Lite. These will have
the core rules and stats for the first
eight models and will be fully playable.
What they won't have is all of the
peripheral stuff we were hoping to put
into the book such as a design system,
background and history, scenarios,
painting guide etc. But more importantly
they will be FREE ! It will be a living
document that we can update as we go
along and can incorporate feedback from
players.
A
second batch of models will be released
later in the spring of 2011 - and
probably more will follow during the
year. In the meantime we will continue
writing the rest of the stuff that makes
up the full rulebook, so that eventually
we can release fully featured PDF and
print copies of the book with everything
in it as we originally intended.
6/30/2007
- A big announcement from Brigade
Models:
We
have acquired the Squadron Commander
3600 rules from the now-defunct
Mariner Games. This deal didn't
include the rights to the designs and
background, but we figured that we had
a decent background to our existing
ranges so it didn't require a great
leap of imagination to port the game
into the Iron Cow / Starmada universe.
This of course requires new models and
what we have here is your first look
at the initial batch.
The
models are 1/300th (6mm) scale so they
have an intended dual purpose as air
support for the Iron Cow range as
well. This makes them quite a decent
size, 40-50mm in length. So far there
are four finished designs that have
been cast, all will be recognizable to
followers of our Starmada fleets with
more on the way.

Eagle
class Interceptor (AmRep) |

Raptor
class Assault fighter (AmRep) |

Wusheng
class fighter (CDSU) |

Zhengsheng
class Attack fighter |
The
designs aren't precise scale-ups of
the 'fleet' scale models - in most
cases simply multiplying all of the
dimensions by a fixed constant
produced some very clunky looking
results, so I've had to apply some
artistic license to tweak the
proportions. Some have obviously
changed quite a bit (the Eagle's swept
wings for example) and we'll be
feeding this back into the smaller
scale models by redesigning those to
match. The missile pods on the Raptor
are retractable pods and are cast separately,
the model will come complete with open
and closed versions.
The
painted examples have custom decals by
John Lerchey at Decals Express (http://wargames.rpgshelf.net/)
and we plan to offer those along with
the models.
The
SC3600 rulebook is long since out of
print, we haven't had any copies for
ages, so we'll be printing an all-new
edition with amended rules (but not
much - they're pretty solid as they
are) under the new title of Squadron
Commander:Reheat. This, more than the
models, is what will take us time as
it will be our first self-published
set of rules and we want to get it
right. The current target is a late
autumn release for the new rulebook
along with an initial set of 16
fighter models plus accessories
(decals, underwing stores etc) but I
can't be any more precise than that as
to date just yet.
The
rulebook will be a good quality, A4
softcover with (hopefully) full colour
throughout. We have a friend, Dave
Shillito, beavering away doing some
very nice CGI artwork for the book. No
idea on pricing just yet, I'd hope for
somewhere in the £12-£15 range but
that will probably depend on how many
copies we can initially afford to
print. We haven't attempted to price
the models yet either.
OK,
that's it for now (isn't that enough
!?). More news and more pictures as
and when ...