From
Legionnaire
Games
"Task Force
Zeta is a game of starship
combat set in any future you wish to
imagine! Fight ship-on-ship duels with
the enemy or engage entire fleets in
battles of 50-60 ships per fleet - and
finish the battle in anywhere from 30
minutes to an afternoon's gaming time.
The rulebook is
divided into easy-to-learn sections
and uses a form of programmed
instruction, allowing players to apply
newly-learned rules sections over the
course of seven scenarios - begin
playing the game in as little as 15
minutes!
Task Force Zeta
Volume One: Ships of the Line
includes:
*Basic, Inertial, and
Gravitic starship movement drives;
*Eleven distinct weapons classes, each
having a different effect against the
enemy's six different types of ship's
armor and shields;
*Four basic types of torpedoes and
drones;
*Integrated Electronic Warfare rules
that are simple to execute but leave
players with difficult choices each
turn;
*A simple Power Management option to
adjust each ship's combat, defense,
and movement capabilities.
*Support for fighters and carrier
operations;
*Multiple optional rules;
*A couple dozen ship and fighter
designs for use in the enclosed
scenarios;
*Complete construction rules that
allow for literally hundreds of basic
fighter and ship hull configurations -
before adding systems and weapons.
* On-line support in the form of free
fleet list downloads for fleets from
popular SciFi media sources and select
miniatures manufacturers;
*Lots of decompressive, explosive fun!
Task Force Zeta
scales combat at 1 miniature equals
one ship or a squadron of fighters or
shuttles."
Legionnaire Games
products are available through Wargames
Vault as pfd downloads or as
printed books
A free
demo version of Task Force
Zeta is available for
download.
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2/6/2012
- Task Force Zeta Volume One: Ships
of the Line is available through Wargames
Vault. In addition, TFZ
Volume Two: Fleet Auxiliaries
is now available too.
Task
Force Zeta Volume Two: Fleet Auxiliaries
includes:
*Numerous optional rules,
including boarding combat, ramming
attacks, combat/long-range scouts,
docking, towing, explosions, shipboard
fires, and more!
*New classes of vessels, including
starbases and ground installations,
transport ships and shuttles, Exosuit and
Mecha-based fighter squadrons, and
Oversized vessels that have no theoretical
limit in their size and capacities during
their construction.
*Six new weapon characteristics that
expand the capabilities of existing
weapons classes, Unconventional Weapons to
conduct specific forms of electronic
attacks against the enemy, mine warfare
rules, and Organic ship hulls to represent
bio-mechanoid ships.
*29 new and expanded systems that can be
added to ships of any size, including
teleporters, tractors beams, grappling
hooks, troop, cargo, and passenger bays,
deployment systems for troop transports,
and more. A number of new systems are
geared towards preparing your vessels for
campaign-style gaming.
*Rules for interacting with planetary
bodies, wormholes, jumpgates, and combat
in hyperspace (which is always a risky
undertaking).
*Construction section additions that allow
players to create ships using all of the
new options, keeping Task Force Zeta at
the forefront of space combat games with
the largest number of possibilities for
unit creation.
*50 new pre-designed vessels, including a
selection of ships from two original
forces - the Omani Imperium and the
Rikai'ishi'i Empire.
*Six new tactical scenarios that include
pirate attacks against convoys and
Q-ships, weapons testbeds, salvage
operations, starbase assaults, and more!
*Complete rules for running a tactical
campaign game, including a fully-developed
campaign scenario with attendant map. A
blank star sector map for creating your
own campaign game set-ups is also
included.
*A section devoted to Joint Strike
Operations, allowing players to run
planetary invasion scenarios by combining Task
Force Zeta with our popular Strike
Legion tactical game series, and a
complete Joint Strike Operations scenario
featuring the Omani vs. the Rikai'ishi'i
in space and on the ground. New Strike
Legion Data Cards to represent a portion
of these forces are also included.
A secondary download containing the basic
background information, Data Cards, and
ground unit formations for the Omani and
Rikai'ishi'i from Strike Legion: Skunk
Works.
Note: Task Force Zeta
Volume Two: Fleet Auxiliaries is not a
complete game. You must own a copy of Task
Force Zeta Volume One: Ships of the Line
to use the materials contained herein.
Players wishing to use the enclosed Joint
Strike Operations rules must own (at
minimum) the Strike Legion Main
Rulebook.
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