From
Über
Goober Games
"The
Universal Space Combat System is a
simple, fast-paced science fiction
miniatures-based futuristic space combat
system that can be used with genres
heavily based on science or heavily based
on fiction, and throughout a wide variety
of technology levels. It can stand alone
as its own skirmish or massive fleet game,
or be integrated into just about any
existing science fiction
Role-Playing-Game.
This game splits up
portions of the rules into both a SCIENCE
fiction (SCIfi) setting, or a science
FICTION (sciFI) setting Essentially, space
fights that look cool, or space fights
that are based more on realism, with the
ability for players to mix and match
aspects of each as they see fit. It allows
for space combat in worlds where ships tow
each other by grappling hooks or by
tractor beams, where space marines board
by teleporting onto the other ship or by
laser-cutting open holes in the hull, and
where faster-than-light travel happens by
a single instantaneous jump, or by
traveling days in a warp bubble that
allows ships to chase and fight each other
while racing at speeds beyond
comprehension."
"...ship
creation takes seconds, and damage to
ships is done by adding or removing dice
to ship systems - no pencil and paper
bookkeeping. It can be a brutally fast
combat system for a quick miniatures game,
or slowed down with many levels for RPG
options."
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