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Star Trek

These conversions started off from a couple popular versions of Star Trek gaming with available miniatures. I combined them a bit as they do have some overlap. In the Crossover games I ran. I used the Star Fleet Battles ships but I have a big soft spot for the FASA miniatures and designs.

Now years later, limits to what ships have available miniatures has been blown away with 3D files of nearly every ship that was dreamed up.  Now you can use a 3D printer to make your own miniatures or buy from someone else who printed them.  These new files have as much if not more detail than many official miniatures.  Due to this, I have expanded the ships available so more cool and popular designs are represented but the conversions are still meant to be fun to play so no overpowered fanboy's dream ships.

The conversions are two grouped into a couple different eras, TOS (The Original Series) and TMP (The Motion Picture).  I feel these eras are close enough so they can both be on the table at the same time.  TNG (The Next Generation) era ships are significantly larger and more powerful than the prior era's ships so they really need a new baseline and then everything would need to be re-designed and re-balanced (except for the Borg who are intended to be scary powerful). 

Now with new series going beyond TNG (Picard, Lower Decks, etc) or re-imagining the universe (Kelvin timeline, Discovery, Strange New Worlds, etc) there are opportunities to add lots of conversions but they don't have the years of debate and relative consensus of ship abilities and there is a lack of 3D models for many of the ships in the new series.  There is no guarantee that conversions for these other series ships would work well with the existing TOS and TMP conversions so I will leave them alone for now.  Maybe someday I will revisit them.

Conversion Notes:
TOS Era - The Original Series ships are basic conversions with base Full Thrust systems.  Most designs are from Star Fleet Battles and classic fan designs but some FASA Trek ships are included along with some appropriate extended universe ship designs are included.

TMP Era - The Motion Picture Era ships are uprated with stronger designs and better systems and their more advanced abilities are reflected by having Mass values a bit higher than TOS Era ships.  Star Fleet Battles never addressed this era due to their licensing limitations so the designs here are mostly FASA designs plus now fan cannon and extended universe designs that also fit have been added.


FASA
based designs had some unique guidelines on ship types that are reflected in most of these conversions but as usual there are exceptions:

Escorts - Beam weapons only and have a lower thrust rating (Thrust 4) since their main use is escorting slow transports and civilian ships from pirates, etc and not cruising throughout the universe.

Destroyers - Thrust 6 and no screens (all ships are assumed to have some shields or screens, but the weakest ones are represented by the base value of Level 0 screens) plus they usually do have appropriate heavy weapons.

Cruisers - Usually have Thrust 6 and Level 1 screens, they are intended to be the fast response units of the fleet operating alone if necessary and still being viable in a massive battlefleet (when not out exploring brave new worlds).

Frigates - While they can be as large as cruisers, Frigates are not intended to zip around the universe by themselves.  Their role is to be part of battlefleets and assault forces and optimized for combat, not exploration - thus they have more weapons in exchange for lower thrust levels.

Dreadnoughts and Battleships - Generally larger and upgraded versions of Cruisers (Federation) or Frigates (Klingon).

 

Gaming Sources:
Star Fleet Battles - A classic game of ship to ship combat in the Star Fleet universe.  The unique license limits them to basically original series designs but they have continued their own timeline and greatly expanded the timeline, ships, and races.

Star Trek Starship Combat Simulator - A game from FASA that came out after The Wrath of Khan and fleshed out the Star Trek universe as part of an RPG.  The fleet sourcebooks introduced a lot of new designs and miniatures that are still very popular.

Fan Publications:
There was a whole 'industry' of realistic books and blueprints showing and expanding the designs in the Star Trek universe and some of these 'Fanon' designs have been popular enough to actually appear or be referenced in later series.  The Star Trek Blueprint Database is a wonderful source of all of these items and nearly all are available to download as a PDF.

Highlights you should not miss:

 

For the Klingons, there are a couple great sources that compile the ships from fandom, Star Fleet Battles and FASA Trek into a workable timeline.  The they have the same author and the Guide is more comprehensive but has removed the SFB based ship images but they are both good resources.

 

STLs

I don't like doing stats for ships when you can't put accurate miniature representations on the table.  Thanks to Captain Mojo and others, there are STLs you can download for free on nearly all these ships and more so you can print your own copies to put on the table.

 

Ship Systems Notes:

 

Shields
The Full Thrust Screens system are used to represent Shields though they don't work the same way.  There are alternate systems available for FT that more closely reflect the damage absorbing qualities of Shields but for simple and introductory gaming the base FT Screen are used with acceptable results

All ships are assumed to have some shields but the weakest ones are represented by the base value of Level 0 screens.

Fighters and Fighter Defenses
Fighters are rare in this universe so these ships have no dedicated PDS systems.  If they are used in a game with fighters, allow beam weapons to target and fire at a fighter group just like any other ship using a Fire Control system and applying dice role modifiers (see the Full Thrust Beta Fighter rules)


Federation Torpedoes
There are the heavy weapon of the Federation, a small projectile ball of light that hits harder than a beam and skips screens.

Pulse Torpedoes: Mass 4, 1 arc +1 mass for additional arcs.  Cost is 3 x Mass

TOS Era - Pulse Torpedo as written in the FT rules, damage/hit is 1d6.

Photon Torpedoes: Mass 4, 1 arc +1 mass for additional arcs.  Cost is 4 x Mass
TMP Era - Ranges and To Hit rolls are the same as Pulse Torpedoes.  Damage is '2d6 (Higher roll)'.
Example: A Photon Torpedo hits so 2 d6 are rolled for damage giving results of a 2 and 4.  The roll of 2 is ignored and the 'Higher roll' value of 4 taken resulting in 4 points of damage to the target.


Federation Mega-Phaser
Previously I had converted Mega-Phasers as Class-3 beam batteries but it never felt right. 
After more review I am now converting Mega-Phasers to Class-1 Grasers (High Intensity Grasers) which better represents their potential for high damage while having limited range.
1 arc Mass 2, 3 arc Mass 3.  Cost is 4 x Mass


Klingon Disruptors
A new weapon, designed to represent what was seen in the original series episodes.  It is the heavy weapon of the Klingons since they don't use Pulse Torpedoes / Photon Torps (usually).
 
Disruptor:  Mass 3, 2 arcs, +1 mass for a 3rd arc.  Cost is 3 x Mass.
TOS Era - Fired as a Pulse Torp but instead of a damage roll, a fixed 2 points of damage are inflicted.  Screens have no effect, and if armoured, 1 point of damage to the outer layer of armour and 1 point to the next layer (2nd layer of armour or hull depending on design)
 
Advanced Disruptors: Mass 3, 1 arc, +1 mass for 2nd arc, another +1 for 3rd arc.  Cost is 4 x Mass
TMP Era - Treat as a class 2 K-gun - fired as a Pulse Torp with a hit doing 2 points of damage, roll another d6, on a 1 or 2, an additional 2 points of damage are inflicted.  Screens have no effect, and if armoured, half the damage is applied the armour layer and the other half to the next layer (2nd layer of armour or hull depending on design)


Romulan Plasma Torpedoes 
Plasma Bolt Launchers (PBLs)
are used to represent the Plasma Torpedoes seen on screen and in games.  From FT Fleet Book 2, PBLs are used by the Phalons.   The PBL fires a big ball of plasma every other turn placed before movement up to 30mu away with a strength equal to the weapon class.  Plasma Bolts may be targeted like a fighter group and strength reduced when hit.  The PBL explodes after weapons fire and damages all ships within 6mu with current strength of the Bolt x D6 damage.  Screens can reduced the effect.  See Fleet Book 2 for a full description. 


Romulan Cloaking Device
Cloaking Field - From the More Thrust supplement, Cloaking must be included as a movement order when it is to happen.  Cloaked ships may not fire PBLs or any other weapon.
The rules in MT have you take the mini off the table and for an amount of turns you indicate, movement plotting is done and when the turn to re-appear happens, perform the movement orders from the last known spot and see where the ship is now and play as normal.
Here is an alternative that may fit the source material (Balance of Terror episode) better: The cloaked miniatures stays on the table but may not be fired upon until 'Targeted'.  In order to find a cloaked ship, the opponent must use a Fire Con to spot the ship.  This Fire Con can not be used to target this or any other ship in the firing phase. Roll a d6 for each Fire Con dedicated to finding the cloaked ship and read as regular beam dice and hits totaled.
If the result is 0 hits, the cloaked ship is not found and is not Targeted so can not be attacked in the firing phase.
A result of 1 'hit' and the cloaked ship is Targeted but attacks are resolved as if the cloaked ship is at twice the actual range.
With 2+ 'hits', the cloaked ship is Targeted and attacks are resolved as if the cloaked ship is at 150% of the actual range. 
 
Once a cloaked ship is Targeted and hit by weapons, other ships do not need to perform the targeting rolls but attacks are resolved at 150% the actual range.
TMP Era cloaks are more effective so the d6 results are determined as if there were Level 1 screens.