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GenCon 2003

Full Thrust Admiral's Tournament

 

Tournament Format

 

The nature of convention tournaments is that the organizers can not predict how many players will participate in the event. These rules assume a maximum of 8 hours applied to a tournament that can accommodate up to 24 players. For larger tournaments, the format can be easily modified. The tournament can be run with a minimum of 2 players.

In general, there will be one double elimination round, one semi-final round, and one final round.

If there are 5 or more players, the double elimination round will reduce the number of participants down to 4 semi finalists. The 4 highest scoring players (see Scoring, below) will advance to this semi final round. In the case of a small tournament with less than 5 players, it is suggested that each player play three games with the top two highest scoring players playing in the final game.

The double elimination round will consist of two games against two different opponents. Opponents will be chosen randomly for the first game. The players will get a score (see Scoring, below) based on their performance in the first game. The players will then play a second game against a new opponent. One player at each table will move to an adjacent table so that everyone has a new opponent.

Each player will total their scores from the two double elimination games, and the 4 highest players will be "seeded" in the semi finals. The 1st place player will play the 4th place player at table 1, and the 2nd place player will play the 3rd place player at table 2. The two winners in the semi final round will advance to the finals. The winner of the final round will be the Full Thrust Tournament Grand Admiral.

In the event that there are an odd number of players, one of two methods can be used.

  1. If there are enough judges/volunteers, one judge/volunteer will play a random player in the first game of the double elimination round. That judge/volunteer will have a randomly chosen fleet and will play his opponent to win. After the first game is played, and the games are scored, the player with the lowest score will be eliminated from the tournament. The tournament then continues with the double elimination round as normal.

  2. One player is chosen at random and sits out the first game of the double elimination round. The players play the first game as per normal. However, the highest scoring player of the first game of the double elimination round will advance into the semi-finals. The randomly chosen player will play in the second game of the elimination round. The score from the first game is ignored in this case. The three highest scoring players from the second game advance to the semi-final round.

Tournament Scoring

The rounds of the tournament are "scored". That is, players receive points in order to determine if they make it to the next round. The winner of a battle is the player with the highest score.

Points are awarded as follows:

  1. A player receives the point value of every enemy ship and fighter that they destroyed. This total is known as the Offensive Point Total (OPT).

  2. A player receives the point value of every friendly ship and fighter that was not destroyed. This total is known as the Defensive Point Total (DPT).

  3. The Offensive Point Total and the Defensive Point Total are added together, and this becomes the player's score.

The players will also receive a score for the semi final and final rounds, for interest sake and to resolve any rare cases of ties.

Note: each individual fighter within a squadron is treated as a ship for point purposes. Each fighter destroyed is worth its points to the destroying player's OPT. Each fighter that survives the battle is worth its points to the owning player's DPT.

Example: Bob and Doug are competing against each other. Doug had three squadrons of normal fighters and one squadron of fast fighters at the beginning of the game, worth a total of 78 points. At the end, 2 normal fighter squadrons were totally destroyed, the fast fighter squadron has one fighter left, and 1 normal fighter squadron is completely intact. Bob would receive 56 points for his OPT (he destroyed 12 fighters worth 3 points each and 5 fighters worth 4 points each), and Doug would receive 22 points for his DPT (6 fighters remain at 3 points each, and one fighter worth 4 points).

Resolving Ties

In case two or more players have exactly the same score, the tie is resolved as follows:

  1. In case of a tie, the winner is the player with the highest Offensive Point Total.

  2. If the players have the same Offensive Point Total, the winner is the player with the most undamaged hull boxes left on their ship control sheets.

  3. If the players have the same number of undamaged hull boxes left on their ship control sheets, the winner is the player with the lowest original point total for their fleet. For instance, if at this point the two players are still tied, a player with an original fleet total of 1481 points would be ranked higher than a player with a fleet total of 1487 points.

  4. If the players are still tied at this point and the tie determines whether or not a player advances to the next round, a tie breaker is called. If there is time remaining (as determined by the judges) the tied players play a short battle. Each will be given a standard NAC light cruiser. The winner will be the player left on the table.

  5. If there is no time for a tie breaker, or if the tie is only for placing of players within a round, the winner is determined by a coin toss.

 

Full Thrust Tournament Rules:

Tournament Overview

Tournament Rules

Tournament Fleets

Full Thrust Errata