2/20/2007
- Ad Astra is now taking pre-orders
on Imperial and Zhodani fleet boxes (here).
Once enough pre-orders are taken
(identified by the 'P' number on the
item), then the minis will be sent to the
prototyper and into
production.
Depending on the timing
at the prototyping house, production minis
will ship about 6-8 weeks after they send
them in. Customers who pre-order
will get their miniatures shipped at the
same time they ship to distribution;
credit cards will not be run until the
minis are sent to the prototyper.

This is a CGI
version of the miniatures using the 3D
models that would be sent to the
prototyper. The Zhodani ships are on
the left (along with a modular tanker that
will be a future release). The
Imperial ships are on the right and there
is a virtual US Quarter coin in the middle
for scale.
12/19/2006
- Ken Burnside of Ad
Astra Games has made the
following announcement:
Ad
Astra Games is pleased to announce that
we've just signed deals with Far Future
Enterprises and BITS to bring Traveller
miniatures to the starship combat scene!
First,
we will be printing Power Projection:
Fleets (a Traveller adaptation of the
Full Thrust rules set) in the US; our
first order of business is dealing with
the backstock of orders outstanding in
the retail tier.
Our
second deal is that we're taking over
the Traveller line of miniatures from MegaMiniatures,
and will be creating new miniatures for
starships of the Traveller universe; our
first run of miniatures will be matching
the ships found in Power Projection.
More
information on this will be coming along
shortly.
12/13/2004
- The latest word from Dom Mooney:
"Just
a quick update. At the moment there are
a group of us working to pull together a
new Power Projection book. This has the
working title of 'Task Forces' and will
contain about 30-40 new ships and SSDs
with High Guard stats for Vargr, Sword
Worlds, Imperial Colonial (and thus
Solomani), Zhodani and Imperial Main
Fleets. The looks of the ships will tie
directly to the GZG models we are basing
them on.
We
are planning to have this out for Salute
in 2005 (which is April). I'll keep you
posted - hopefully the publishing
gremlins won't strike again along the
way."
"The
Aslan are missing because we have
further plans for another book. This
book is aimed to boost the Spinward
Marches material."
3/28/2004
- Power Projection: Fleet
seems to be selling well in the
US. Warehouse
23 has sold out of their initial
shipment and has ordered more. The
other US source, Mystic
Station Designs is already on
their second shipment of PP:F.
If you are in the UK, you should be able
to get PP:F from any store
stocked by Esdevium.
PowerProjection.net
has been recently updated, the file size
of the pdf counter sheets has been
greatly reduced, 3 scenarios were added
for PP:F, and a Quick
Reference sheet for PP:F
was added.
1/22/2004
- Power Projection: Fleet
is now available for pre-order from Steve
Jackson Games Warehouse 23. It
lists February 15th as the scheduled
release date. Order your copy HERE.
12/20/2003
- Here are some sample counters from Power
Projection: Fleet:
12/13/2003
- A limited run of Power
Projection: Fleet has been
printed and will be available at Dragonmeet
in the UK this weekend. A much
larger print run will be done soon so
enough copies will be available for the
public worldwide.
Dominic
Mooney states: "PP:F
is 72 pages long, and has a further 2
pages of B&W counters and 2 pages of
colour counters. It includes all the
rules you could want for fighting Traveller
starship battles including spinal
mounts, black globes and fighters. It
also has crunchy goodness like campaign
and strategic rules (think of a melding
between TCS and FFW) and
more than 20 new SSDs for capital
ships."
7/15/2003
- Dominic Mooney has announced that the PowerProjection.net
website has been updated and includes
information on the status of Power
Projection: Fleet along with
some sneak preview images like the SSD
of the Azhanti High Lightning, a 60,000
dT cruiser.
2/12/2003
- Several new items have been added to PowerProjection.net;
a list of changes from the Lite
to the Escort version, 2 sheets
of counters as pdf files, and an
FAQ. Also Escort is now on Steve
Jackson Games Warehouse 23
store, but they don't have copies
available yet.
1/19/2003
- Steve
Jackson Games' Warehouse 23 has sold
out of PP: Lite. I
got a copy of Escort in
the mail and this does look like a
quality product. Mark Siefert has
posted a review
of Lite up on his
webpage.
12/31/2002
- Dominic Mooney announces that a
limited number of copies of Power
Projection Lite are now
available for sale in the US at Steve
Jackson Games' Warehouse 23. http://www.warehouse23.com/item.cgi?BITSRPPL
He also states that there is no
information yet on the ETA for the
updated PP: Escort since
it depends on orders being placed etc.
All changes from Lite to
Escort will be added to the
website by the end of January
10/22/2002
- Power Projection Lite is
being renamed Power Projection:
Escort. Too many people saw 'Lite'
and assumed either 'free' or 'not worth
buying until the full version' even
though this game has all the rules it
needs, it just doesn't cover larger
ships. Escort will
be available at Dragonmeet 2002.
The
expanded version, now titled Power
Projection: Fleet has been
postponed to March/April 2003. It
will be BITS first 'professional'
published book and they want it done
right and available for Salute
2003. It will include rules for
capital ships, High Guard
conversion rules, and campaign rules.
8/27/2002
- Power Projection Lite
will debut at GenCon UK this coming
weekend. The author is Dominic Mooney,
editor Andy Lilly, and cover by Jesse
DeGraff. The book has B&W
counters (2 sheets) included, plus stats
for 13 Imperial and Zhodani vessels up
to 10,000dT, A4 format with probably 28
pages. You will need the full edition to
play with spinals and design ships etc.
The
full edition of Power Projection
(much, much bigger) will be launched at
Dragonmeet in November/December.
4/25/2002
- I've received the following
announcement from Dominic Mooney of BITS
(British Isles Traveller Support):
'Power
Projection' is the planned title for the
BITS Traveller Full Thrust game, which
will be completely stand alone in the
vein of the Earthforce Sourcebook for
Babylon 5 RPG.
It's been some 5 years in the making and
grew out of an irrational urge of mine
to try a conversion of Full Thrust to
Traveller, called 'Fifth Frontier
Thrust'. This didn't have quite the feel
I wanted and so I started to develop a
more Traveller-specific version (in
particular trying to capture the feel of
'classic' Traveller's (CT) 'High
Guard'). Jon Tuffley of GZG was really
helpful about the whole thing, lending
us miniatures and a GeoHex map, and
making the odd suggestion.
Where is it now? Think of it as being in
a late beta stage.
Key features include:
- Vector movement (inspired by CT 'MayDay',
similar to the 'Fleet Book 2' rules
(from Full Thrust, not Greg Ellis'
'FOTS: TCOM'). No calculations needed,
only a tape measure.
- Extremely deadly spinal mount weapons.
- Battery damage table for secondaries
(this is a CRT but was the only way to
avoid gadzillions of dice rolls as
Traveller has so many defense systems).
- Massed fire table (statistically
derived spread of results so you can
mass fire a big ship like a Tigress
Class in 40 rolls not 400).
- statistical resolution for threshold
checks (i.e. like the Tigress
example above, you can roll 400
threshold checks in 40 rolls)
- Ship conversion sequence (ships are
designed using CT's 'High Guard'
system).
- Stats for all ships in the CT
supplement 'Fighting Ships'.
- Simultaneous movement, initiative
based firing.
- Inertial sand clouds and EMP bursts
which mess sensors up, giving space
terrain.
- Gravity effects.
- Black Globe forcefields.
- Psionics rules.
- Crew quality rules/experience.
- Fighters by squadrons (pseudo-vector
vector movement).
- Missiles with multi-turn duration
(pseudo-vector movement).
Still to be finished:
- Campaign system.
- Some minor rules.
We hope to release it later this year -
GenCon UK or Strange Days are our
working targets and it is likely to be
in a different format to the usual BITS
books - with GZG's help it will
hopefully more closely resemble a
standard Full Thrust book.
An engagement with a number of ships
(i.e. 4-8 cruisers+) should be fightable
in just a couple of hours - it does
depend on how heavy your players get
working out positions etc - the game
does encourage this as
spinal mount weapons only fire every
other turn, and the EMP bursts play with
range.
We've been playing it using GZG
miniatures (NSU, FSE and OU ships),
which look nice and Traveller-esque.
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